TCC - Especialização em Artes e Tecnologia (UAEADTec)
URI permanente para esta coleçãohttps://arandu.ufrpe.br/handle/123456789/2902
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Item A Tríade Significativa nas aulas de arte como possibilidade de transformação da realidade escolar: o caso da escola cidadã integral prof. Anésio Leão(2019) Melo, Iago José Lima de; Alves, José Fernando da Silva; Silva, Cristiane Barbosa Tosta da; http://lattes.cnpq.br/0195862765669468; http://lattes.cnpq.br/9142049164350284; http://lattes.cnpq.br/4075226809765649This course conclusion paper aims to explain the concept of significant triad, created by the author of this research, as a methodological suggestion to be worked on in art classes, reporting its possible contributions to the transformations of the Integral Citizen School Professor Anésio Leão, in Campina Grande-PB. Initiative motivated by the perception that the three concepts worked, the art, the otherness and the social context, associated, contributed to a significant teaching-learning. The research had as its specific objectives: to describe how we arrived at the concept of significant triad, as well as what the elements that compose it; identify the school under study regarding its location, space, school community and other particularities; show, briefly, artistic-pedagogical practices carried out during the year of two thousand and eighteen, having as a principle of production the significant triad; understand how the significant triad was designed to be worked on in school art classes; conduct a comparative study between the past and the present of the school, taking as an observation factor the artistic-pedagogical practices developed in the year of two thousand and eighteen, as well as the students' response to the applied form; seek to understand, through the analysis of applied forms, how art classes changed the reality and image of the school under study. From this, the investigative concept of (LEITE, 2008) was used as a methodological procedure for the development of this research, as well as the studies of (BARBOSA, 1998) about the triangular approach of learning, which served as a guide for the planning. and for the execution of this research. The understanding of alterity through the anthropological bias of (LAPLANTINE, 2003), proved to be significant for what we intended to exemplify. Finally, studies by (FREIRE, 2011) about contextualization, as well as the understanding of (SANTOS, 1998) about subject-space and space-society contributed to the development of the central idea. Throughout the report, a comparative study was conducted between the past and present of the school. We had as a result of this research the artistic works developed in the school in the year of two thousand and eighteen, those that will be described and studied, retaking the initial hypothesis in the light of the obtained results.Item Realidade virtual auxiliando as artes visuais: aplicação na obra O quarto em Arles(2019-05-27) Santos, Tiago Ramos dos; Laurentino, Auta Luciana; Ziegelmaier, Rafael Suarez; http://lattes.cnpq.br/3113779571841568; http://lattes.cnpq.br/3805752873099282; http://lattes.cnpq.br/7192202614342067The objective of this work is to presented as a conclusion work in the Specialization in Arts and Technology of Federal University of Pernambuco (UFRPE), aims to discuss the use of Virtual Reality in works of art. In this case around the life and work of Vincent Van Gogh, Impressionist and Post-impressionist artist, who lived between the years of 1853 to 1888 in the city of Groot Zundert, Holland. This is an exploratory research with a qualitative approach. And it is divided into three phases. The first stage was carried out from a bibliographical and audiovisual research about the artist. Among his work we prioritize the piece "The room in Arles" as source of study. Then we brought information about the use and types of 3D modeling software, rendering and post-production processes, and definition and application about virtual reality. And finally, we brought the registration and application of all processes and information to create the three-dimensional environment in 360º, in order to be applied in a virtual environment. As a result, we produced a three-dimensional model of the environment in the 'Room in Arles', and consequently, a 360º image, which combined with the VR BOX glasses, simulates the user‟s sensation of immersion to this environment.Item Ilustrações animadas estereoscópicas: análise de uma técnica(2019-06-12) Bezerra, Jesuila Mendes; Lira, Rafael Pereira de; http://lattes.cnpq.br/4601784121439123; http://lattes.cnpq.br/7090138455413006This paper deals with a study on the use of stereoscopy in animated illustrations. It aims to analyze some illustrations by two artists - the only ones found since the research began - who work with animated illustrations using stereoscopy. The artists, Dain Fagerholm and the Etherington brothers do not disclose their artistic process or how they get to the result of their work. However, after analyzing the artists' works, experiments were performed to reproduce the effect with results similar to those of their animated illustrations. The similarity between the techniques of the artists and the proposal in this paper is that they all use stereoscopy as a basic principle to reach the visual effect. The experiments were made with some illustrations, especially those of Dain, in an attempt to reproduce the same effects of his animated illustrations. The chosen research methodology was the explanatory one, with approach in bibliographical and experimental review. Based on this, the developed work presents from the historical context in which stereoscopy is inserted in the world until when it arrives in Brazil; how illustrations with characteristics of three-dimensional illusion have changed over the centuries; which two-dimensional techniques simulate the three-dimensional visual effect; the analysis of the animated illustrations by artists Dain and Lorenzo and, finally, the experiments performed to achieve the proposed technique. At the end of the paper we present some proposals for future studies and indications of tests that could not be performed in this work.Item A arte como artefato pedagógico/reflexivo nos livros didáticos de sociologia(2019-06-18) Costa, José Raimundo Silva; Vila Nova, Júlio Cesar Fernandes; http://lattes.cnpq.br/6629242832192015; http://lattes.cnpq.br/3172206035987713This work has the objective of pondering about the usage of images of art as a pedagogical artifact in the Sociology Didatic Book, and also think artistic poetic as a starting point to the sociological reflection in Highschool. For so, the Sociology Books were analysed selected according to the PNLD/2015 to the 2018-2020 triennium. We have specifically analyzed the role of images of art in the construction of senses of sociological knowledge, a gateway to cultural goods dynamizing the development of citizenship. The chosen theoretical-methodological referrals to the construction of the research were developed under qualitative methodology, specially in light of the Cultural Studies and the studies of the Visual Culture. In this sense, the images will be here thought not simply as some data, but as a performatic artifact, a field of studies. (BANKS, 2009). Therefore, this strategy of associating written texts with visual images beyond its aesthetical appeal contributes to developing an identification of the students in relation to these imagetical resources, because some of theses signs make part of their sociocultural and aesthetical repertoires. In the results and discussion we have identified that, in the set of the analysed books, two works stand out in the utilization of visual culture, stablishing a dialogical relationship with the majority of the images. The books stand out in the use of visual charges, photographies and graffiti in activities and exercises as mediators of learning. In short, from the five analyzed books all of them have utilized the visual resources with pedagogical purposes, however only two managed to go further and develop, even with a lack of depth, a little of what the scholars define as visual analphabetism.Item Stop motion: animação artesanal e digital através da história(2019-07-04) Andrade, Jefferson Batista de; Torres, Niedja Ferreira dos Santos; http://lattes.cnpq.br/3501803097646190; http://lattes.cnpq.br/3198211612679330Stop motion animation cinema, in general, can be defined as a technique that enables the creation of the illusion of movement through the manipulation of inanimate objects, scenarios and articulated dolls. Under this perspective, this research seeks to elaborate on the relationships between artisanal and digital processes present in the technique throughout history. Focusing on the main transformations promoted by the artisanal and technological apparatus developed for audiovisual production methodologies and investigating the impact of technological advances in order to make the cinema of stop motion animation viable, improve its technical features and promote quantitative and qualitative growth over time. The research provides a historical summary of the changes occurring in the artisanal modes of character production and scenarios and discusses the benefits provided by the evolution of digital technologies in equipment as well as in materials that visually improved stop motion films.Item Um olhar sobre o feminino nas artes visuais contemporâneas(2019-07-06) Brito, Ana Nery Francelino de; Ianino, Adriana Martins; http://lattes.cnpq.br/3851462283169428; http://lattes.cnpq.br/3286893681257974The universe of communication has undergone radical changes since the invention of photography, and new media. The Instagram has been pushing new forms of photography, and it enables us to a new imaginative conversation and new senses. The purpose of this research was to analyze the changes in the female body narrative in the visual arts throughout history and how our body can be used as an artistic expression. On this study, we compared the nuances about the changes of the visual narrative in the use of the female body as a subject in the art of the twentieth century, performing a cut in digital form, painting and photography. In addition, we explore the use of the new media to express and produce images, such as using the Instagram application. Thus, two images that express the female body were analyzed; the first one was of the Mexican artist Frida Khalo, her self-portrait with short hair, produced in the year 1940. The second image is a self-portrait of the American artist Cindy Sherman, titled Untitled Film Still # 6; work of the year of 1977. Data analysis showed that the new media, such as Instagram, can be used as a trigger for the construction of meaning in the production of images of the contemporary woman, dispensing with the use of words to share these ephemeral records through the use of the application on the internet.Item O uso da fotografia digital, tecnologias e mídias informáticas, aplicadas ao ensino-aprendizagem de artes visuais, transversalizadas com educação em direitos humanos(2019-07-06) Saldanha Neto, Manuel Romário; Souza, Thiago Rogério Bezerra de; http://lattes.cnpq.br/8058860732844067; http://lattes.cnpq.br/2489286774040948Based on the perspective of digital photography as a didactic tool, in the teaching and learning of art education, as an important element in the fight against social inequalities, the present study object to analyze the use of digital photography, technologies and computer media applied to the visual arts, mainstreamed with Human Rights Education, in elementary school. The main theory of research is based on Pedagogy of the Oppressed, Freire (2005), Triangular Approach present in the work Image in Teaching Art, Barbosa (2009), among other authors. The methodology consists of qualitative bibliographical analysis about digital photography, Art Education, Technological Education in information and communication, Education in Human Rights (with emphasis on gender equality, ethnic-racial relations). Also part of the study is the report of a participatory research case on the use of digital photography, information and communication technology education, mainstreamed by Human Rights Education, teaching and learning arts, elementary education II, of the Municipal School Mário Melo, of the Municipality of Recife, from April to October 2016. The present research is situated in the field of critical and progressive hegemonic pedagogies of the 21st century, in the line of education as a right, as a way of confronting social inequality, discrimination and prejudice of race and gender, both in Brazil and in the globalized world. With this pedagogical research we have achieved the following results: 1 - Encourage students to construct research projects resulting in innovative, technological and multidisciplinary works using digital photography, the arts, information and communication technologies, human rights and the scientific method. 2 - Construct ways of coping with social inequality, discrimination and prejudice of race and gender, both in Brazil and in the globalized world. 3 - Rescuing the positive self esteem of our students, through the fight against racism, machismo, bullying and social inequalities, with a view to building a free, fair and democratic society.Item Pausa para os comerciais: como a Netflix mudou a estrutura narrativa de séries televisivas(2019-07-06) Araújo, Bruno Vinelli Nunes de Oliveira; Martins, Adriana Ianino; http://lattes.cnpq.br/3851462283169428; http://lattes.cnpq.br/1779519146949840The aim of the monograph is to analyze the writing of the screenplay of the pilot episodes of the series The Good Place and Unbreakable Kimmy Schmidt, focusing on the end of the acts and the presence of the pause of the commercials; and in the absence of this artifice, when one is broadcast on the open television channel, NBC, or by the video streaming application, Netflix. To achieve this purpose, we began a descriptive study about serial television narratives up to the present day. In the following chapter, we made a history of the Internet as a means of transmitting audiovisual content to the videos on demand and described the two series studied, both the synopses and the importance of choosing the programs. Finally, we compare the routes of the pilot episodes and thus we can observe their differences when it passes in the service of streaming and another one in open television. And thus, we will perceive its nuances about the change of the narrative structure of the televising contents.Item As tecnologias da informação e comunicação no campo das artes: o audiovisual como mediação pedagógica do conhecimento(2019-07-06) Melo, Maria Aparecida Vieira de; Rolim, Amália Maria de Queiroz; http://lattes.cnpq.br/0046535721349104; http://lattes.cnpq.br/6705733173478276This study aims to certify that audiovisuals promote knowledge. We are interested in knowing: how are pedagogical links present in audiovisual mediators as mediators of pedagogical action in favor of knowledge in the formative process? Therefore, we have as general objective: to analyze the information and communication technologies in the field of arts as a propeller of visual culture, through the use of audiovisuals as pedagogical mediation of knowledge in the classroom. And more specifically, identify audiovisual as an important pedagogical resource for knowledge mediation; highlight the presence of art in the process of audiovisual creation; use content analysis as a methodological instrument of research development and, finally, describe the categories that permeate the audiovisual pedagogical links that will be worked out in the classroom through content analysis. The theoretical/methodological framework is permeated by reflections on communication and information technology Ramos and Bueno (2019); Jordan (2009) and others more. The methodological instrument of qualitative research is content analysis (BARDIN, 2004); audiovisual as a pedagogical resource Santaella (2008); Carlos (2010) and other authors. The findings were the categories of analysis of discursive practices related to audiovisual as a mediator of knowledge; methodological and didactic procedure; mediator of reflection, curiosity and technological resource. These were the findings, after conducting the research, to learn from students who had at the beginning of their classes audiovisual as an introduction to the content to be studied. In this way, education is understood as a social complex; the visual image as a cultural / digital artifact that disseminates knowledge and art in the digital creative process of audiovisual, in general, all this is present, existing and noticeable in audiovisuals, which are used pedagogically to mediate the production of knowledge in the context. higher education, for example.Item Prática docente no ensino de artes: contribuições da formação inicial para licenciatura em artes nas séries finais do ensino fundamental em escola da rede municipal de Paudalho-PE(2019-07-06) Barbosa, Joselita Coelho da Silva; Souza, Thiago Rogério Bezerra de; http://lattes.cnpq.br/8058860732844067; http://lattes.cnpq.br/7559155278569732This work aims to analyze the practice of teachers who teach the discipline of arts in the final years of Elementary School, with emphasis on the methodological procedures adopted in their teaching practices based on tactics that verify the teacher training of teachers who work in the teaching of Arts and to assist in the identification of how the arts classes are planned and executed, linking the approximations and distance between the National Curriculum Parameters (NCP) guidelines for the teaching of arts and the teaching practice of teachers. The theoretical framework included discussions about initial training, teaching practice and methodological procedures, based on the following authors: (BARBOSA, 1985, 1991, 2010, 2014), (FERRAZ and FUSARI, 2009, 1997). The procedures methodological studies consisted of conducting field research in the municipal college of Paudalho, for the data collection a semi-structured interview, questionnaire and classroom observations were performed, the subjects were teachers and students. As data analysis we used the technique of content analysis (BARDIN, 1977). The data obtained indicate that there are no teachers with a degree in Arts at the researched school. Based on the results and discussions presented, it is considered that the educational management of Paudalho has a lack of commitment to its teachers, lack of investments in training, and with its students, because they have teachers without training or training. Leaving a gap for the improvement of the teaching of the arts.Item Contribuições das pesquisas empíricas sobre histórias em quadrinhos (HQs) em educação para pensar a prática educativa em artes e tecnologia(2019-07-09) Dias, Priscylla Karollyne Gomes; Machado, Josefa Alexandrina Medeiros de Oliveira; http://lattes.cnpq.br/5285590707178347; http://lattes.cnpq.br/4569293571803835This monograph aims to investigate discursive situations that empirical research linked to masters courses in education, and published in recent years (2013-2018) in Brazil, build around pedagogical practices from the use of comics in comics. education. To this end, a corpus of analysis was assembled comprising a quantity of three articulated monographs in order to understand how they indicate the meanings of content learning with comic books. The gathering of the monographs that made up the corpus of research analysis was consistent with a gesture of provocation around the discursive configurations that mobilize subjects' and education's senses, situated in a field of pedagogical practice. Thus, this work has as emphasis the propositions of Dominique Maingueneau. The results indicated that the discursive situations that emerge from fragments of academic works linked to master's degree courses in education, and that produce articulations to the classroom, are as follows: convincing about the originality of the theme; pedagogical resource in a given field of teaching and pedagogical practice; approximation with the reader subject of the dissertation; distancing from daily practice; possibility of appropriation of the comic language. The insertion of the discussion around the composition of arts and technologies in this work is in line with the idea of rethinking practices based on a symbolic chain of language that is structured, in turn, through daily references and socio-culturally legitimized by the subjects. speech. The considerations of the work point out that the provocation of thinking about comic books as a technological tool suggests the opening of a field of possibilities around this provocative, contemporary and emerging expression.Item O professor multiplicador e sua relação com a produção cinematográfica na rede municipal de ensino do Recife(2019-07-12) Lima, Giselle Maria Carvalho da Silva; Silva, Géssika Cecília Carvalho da; http://lattes.cnpq.br/5829131072769426; http://lattes.cnpq.br/0261751914711054This Course Conclusion Paper presents a study on the relation between the Multiplier Teacher and the cinematographic production in the Municipal Network of Recife. Its objectives to analyze the function Teacher Multiplier and its relation with the cinematographic production in the Municipal Network of Recife; identify the attributions of the Multiplier Teacher; to raise as it happens the continued formation for the Multiplier Teacher to act in the cinematographic productions; to identify the experiences of the cinematographic productions foreseen in the Network politic and how these productions are given in the daily life of the school. For this, bibliographical and documentary research was done, as well as a questionnaire was applied to the multiplier teachers. From this study it was possible to know how the development of cinema in the Municipal Network, the possibilities of improvement of the process, as well as the difficulties encountered. In addition, it was possible to verify that, even without having an academic education that fully contemplates the contents directed to cinema, the multiplier teachers participate in satisfactory training for the execution of the activities, even bumping into other obstacles such as the number of schools that the same multiplier. accompanies and the demand for other projects in them, the lack of time and adequate materials at school to experience these contents.Item Pintura, desenho e fantasia como recurso estético, imersivo e emotivo em games: o caso de Okami e Seasons After Fall(2019-07-13) Wanderlei, Camila Carvalho; Torres, Niedja Ferreira dos Santos; http://lattes.cnpq.br/3501803097646190; http://lattes.cnpq.br/1284173644092278Cultural activities based on classical arts and traditional painting methods have been resignified and appropriated by digital media, not being restricted to the usual spaces, such as museums, gyms and workshops. Among the various media segments where this appropriation is observed, digital games, whose imaginary appeal is central actor in the composition of the work, have titles where it is possible to find preponderance of traditional artistic elements, playing the most diverse aesthetic-narrative roles, which It leads us to analyze how these elements can be reframed in specific cases and how they influence the work that uses them through this case study. Okami and Seasons after Fall, two games available for the playstation console platform, represents two very special cases, as they not only use traditional painting elements, sumi-ê and watercolor painting respectively, but also give prominence to such elements in their structure and composition. Okami presents a whole world built in the sumi-ê style, bringing in its mechanics the use of a brush that allows the player to create and modify such a world, not only respecting the minimalist style of sumi-ê, but also the weight that each stroke should contain to express the essence of what the artist proposes to paint, incorporating in its narrative structure elements and fundamental precepts of the style of painting that marked and defined the game, being much more than just a mere aesthetic resource. Seasons after Fall is all built based on the style of watercolor painting where elements such as playfulness and bucolicism reside in their simple narrative. In its remarkable characters we can find animals whose atmosphere permeates the mystery, mysticism, gloom and melancholy given the sound and visual composition of the game. All these composing elements come together to create the key moment of contemplation and appreciation of the work allowing the player to immerse and identify with the story and characters. When interacting with both games, moments of deep identification and immersion arise, even though they are completely different in their proposals, mainly thanks to their original and inventive imagery that exposes the player to the techniques of painting literally or symbolically.Item Desafios da prática educativa no ensino de artes visuais para os estudantes com deficiência visual(2019-07-15) Santos, Cláudia Magalhães Rodrigues dos; Torres, Niedja Ferreira dos Santos; http://lattes.cnpq.br/3501803097646190; http://lattes.cnpq.br/0447878806420974This monograph aimed to understand, through the speech of two visually impaired students (one blind and one with low vision), what generates well-being and discomfort in these subjects in the school context, especially in the classroom in the art discipline. and comes to list how the teacher of visual arts teaches to the visually impaired person. For data construction, we used the semi-structured interview, conducted individually, in the school environment. The analysis was based on the proposal of the Nuclei of Meaning, based on socio - historical basis. The results revealed that students feel well-being at school because they feel welcomed due to the positive relationship they establish with peers, teachers and other education professionals, as well as being able to interfere with school changes. The discomfort is related to the lack of autonomy, motivated by the architectural and attitudinal barriers, the latter characterized by the lack of respect from colleagues, while the teacher of the art discipline in the classroom interacts with all students and especially with the student. of visual impairment, favoring the development of their potential.Item A importância da formação específica na prática docente em arte/educação(2019-07-15) Rito, Luana da Silva; Torres, Niedja Ferreira dos Santos; http://lattes.cnpq.br/3501803097646190; http://lattes.cnpq.br/0353111682284066In this research, we are discussing the importance of specific training in the teaching practice of Art teachers. We are going to present the reflection about art education in Brazil, the main legislations and the internal teaching regulations of the city of Jaboatão dos Guararapes, in consonance with a case study realized at the Alice Vilar de Aquino Municipal School, located in the neighborhood of Socorro. To support us in this work we bring the contributions of Arroyo (2000), Barbosa (1975) (1991), Biasoli (1999), Ferraz & Fusari (1992) (1993), Libâneo (1991), among others dealing with Art in school education and teaching methodologies.Item Articulando ensino de fração e ensino de música no contexto da criação de melodias utilizando o software Livre Editom(2019-07-17) Silva, Josué Mendes da; Vasconcelos, Maria de Lourdes Costa de; Monteiro Júnior, Francisco Nairon; http://lattes.cnpq.br/3188254514626579; http://lattes.cnpq.br/8385633643559259; http://lattes.cnpq.br/0694263972780513The objective of this monographic work is to provide the development of interdisciplinary playful activities relating the teaching of fraction and figures of musical notes in the context of the creation and construction of melodies using the free software EDITOM. To this end, a qualitative and participatory research was conducted. Data collection was also used, based on books, articles, magazines and the internet. Music is undoubtedly a great catalyst for the manifestation and expression of human communication. As it is a popular art it is inclusive, that is, it cannot exclude any public, hence its use in school, especially in elementary and high school has been widely used in play, wheel songs and activities that use motor skills. Thus, it can be concluded that contrary to what many people think music is not unique to musicians and their interaction with mathematics and new technologies can facilitate the learning process of both the fraction and the creation of new melodies.Item O ensino de literatura e tecnologia na construção da poesia digital(2019-07-17) Santos, Maryelle Monique Nascimento Silva; Vila Nova, Júlio Cesar Fernandes; http://lattes.cnpq.br/6629242832192015; http://lattes.cnpq.br/3029064867293100Esta pesquisa analiza el concepto de poesía digital y su interactividad con el lector lo permitiendo ser coautor de la obra. Reflejamos sobre la educación actual y sobre el influjo de la era digital en el cotidiano de los alumnos, con base en Piazzi (2015) y Freire (1996). Consideramos que el contacto con la poesía digital puede favorecer el desarrollo de las habilidades de lectura, en las perspectivas de los multiletramentos (Rojo, 2012). La metodología incluyó la presentación y análisis de cuatro poemas digitales: Fiat Lux de Sechi, Scalpoema de Joesér Alvarez, Nome y Diferente, ambos de Arnaldo Antunes, acompañados de cuestionarios que fueron aplicados a turmas de enseñanza media en instituciones distintas para pesquisa de campo. El objetivo de la pesquisa fue percibir se la ciberliteratura era familiar para los discentes y se esto facilitaba la comprensión y el interés por la obra literaria. Como resultado, la pesquisa fue benéfica para conquistar el interés de los estudiantes por el tema, ya que la mayoría desconocía la poesía digital.Item Corpos que (vídeo)dançam na escola: um estudo sobre a vídeodança no processo de ensino-aprendizagem da arte/dança na educação(2019-07-18) Bezerra, Fábio Marques; Ianino, Adriana Martins; http://lattes.cnpq.br/3851462283169428; http://lattes.cnpq.br/0554084996494650With the recent cross-cutting of the different technologies in society, culture and daily life, it is necessary for the school curriculum of Art to discuss a redefinition of what is traditionally understood as dance, the possibilities of new pedagogical and artistic-cultural practices and processes to create, to produce and to appreciate before the new media platforms and visual-digital resources, as well as the ways of reconfiguration of the corporeity in the school. Thus, it is possible to identify that dance, by exploring the online media environments and visual-digital resources in the school, makes emerge new forms and processes of artistic (de) construction and extend meanings and meanings of school Art/Dance teaching by breaking with the traditional paradigms of this field of knowledge - especially with the consolidation of the modifications in LDBEN 9.394/96 and the advent of the National Curricular Common Base (BNCC). Then, from the relationships between dance and technologies through videodance, this study sought to analyze the conceptions and interactive practices of videodance in the teaching-learning process of Art/Dance in basic education and in the training of Dance teachers. For this, a qualitative, exploratory and narrative bibliographical research was carried out, based on the identification of integrative points between dance and audiovisual resources (videos) in learning projects in the Art/Dance curriculum in basic education and in the scope of the degree in Dance, using as databases the Catalog of Thesis and Dissertations of Capes and Google Scholar. It was seen that, even with the expansion of Bachelor's degrees in Dance, there are few studies on videodance in the school environment - located regionally in the South of the country - demonstrating the need to (re-) know this "tool content" by the art/dance teachers in the rest of the country, especially because the language of dance can transform the complex contemporary cultural-digital context itself and, through the aesthetic hybridization of the "integrative arts" represented by videodance, reorient the modes of thinking-doing in art at school.Item Efeitos sociais da tecnologia na sala de aula: reflexões a partir de um estudo bibliográfico(2019-07-18) Alves, Antônio Fernando de Oliveira; Alves, José Fernando da Silva; http://lattes.cnpq.br/9142049164350284; http://lattes.cnpq.br/7838289764159047The impact and influence of the inclusion that technology gradually occupies in its space in education, through the various tools that make up this follow-up is the proposal of this monograph, seeking to enter the aforementioned environment and reflect a reality of what happens with the implementation of technology in the field. Every day, this bibliographical review deals with a plural compilation of descriptors of highlights in their followings, where will base the north of this monograph, always having as proposal, report the conditions and effects of this triangular union, between teacher, student and technology. Besides inviting to the table of this discussion, also the important governmental participation, either in its peculiar attributions of offering structures and implementing laws that can result in collaborating more, for an efficient work among the involved actors, for this bias we will outline the objective of reinforce the improvement of the educational sector, due to the fact that it comes from technology in the classroom, forming a new profile of citizens, from students to the most experienced, whether by classroom or distance education, promoting healthy educational construction, within this context. This is what we absorb from learning at each step of our monograph development.Item A arte musical integrada às tecnologias na educação infantil em escolas da rede municipal do Recife(2019-07-22) Soares, Valdemir; Silva, Cristiane Barbosa Tosta da; http://lattes.cnpq.br/0195862765669468; http://lattes.cnpq.br/4384667543025425This research aimed to show, in kindergarten classes, in two nursery schools of the Recife municipal network, specifically in the nursery to five (V) groups, how pedagogical practices occur when musical art is integrated with technologies in the teaching process. and learning with children. In this context, they consider the materials, equipment and technological resources that contribute to the development of dynamic, creative and meaningful activities. In addition, it sought to point out the elements and situations that make it possible to emerge, to motivate the development of intelligences. Also, during the research, it was possible to observe some implications in teaching and learning that may interfere in the quality of pedagogical practices in musicalization. Thus, it followed a path that integrated technologies and education, pointing to independent and dependent technologies, the teaching of art in education, which sought to detail about pedagogical practice and school, and also about music and education, showing the process of musicalization in the school environment. Thus, understanding that working with music art integrated with technologies in their diversity can be a great ally in teaching and learning, considering their integrated and effective practices as ways to leverage perceptions, intelligences, knowledge and creativities for the child's development. , this work was justified by bringing analyzes of routines, experiences, teaching and learning practices through the integrated musical art technologies. The work had the main theoretical bases; Ana Mae Barbosa, in relation to Art in Education, Maria Auxiliadora Padilha, on Information and Communication Technologies and Maura Penna, for teaching music at school.