01. Universidade Federal Rural de Pernambuco - UFRPE (Sede)

URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/1

Navegar

Resultados da Pesquisa

Agora exibindo 1 - 2 de 2
  • Imagem de Miniatura
    Item
    Socialização através de jogos e brincadeiras
    (2018) Fônseca, Sara Holanda Martiniano da; Costa, Marcos André Nunes; http://lattes.cnpq.br/2739394540779281; http://lattes.cnpq.br/1809571820757325
    The game can make it easier for the learner to learn that it might take longer to learn through traditional ways, and thus to develop through playfulness, critical sense, to control favorable conditions, to conduct mediations, to research, to interpret and to make decisions and thus to promote the social interaction. The present work aims to show that the games and games when worked in the school context can provide an improvement in the interpersonal relationships of the students. Through an action research of a qualitative nature, with emphasis on the analysis of the data obtained through the observation and recording of the interventions carried out with students of the fundamental II, in a municipal school in the city of Canhotinho-PE, it was possible to verify that popular games when worked in a playful way with concerns in a critical formation, favor the conception of cooperation, the importance of teamwork, besides promoting autonomy, creativity and respect for others.
  • Imagem de Miniatura
    Item
    O jogo popular como conteúdo de ensino na educação infantil: uma experiência a partir da pesquisa-ação
    (2018) Andrade, Ana Beatriz de Carvalho Paz de; Costa, Marcos André Nunes; http://lattes.cnpq.br/2739394540779281; http://lattes.cnpq.br/0224433559530496
    Modernity and its consequent globalization have brought with it innumerable elements that impact behavior and modify the daily way of life of people. Children who used to play in the streets, replace popular or traditional games with new digital technologies. Taking into account the importance of practicing these games for children's development, the school environment through physical education classes is a means of rescuing them. In view of this the research problem was related to the place that the popular games occupy in the physical education classes of elementary school. In this action research, the theme of popular games was elaborated during 5 (five) interventions, whose main objective was to problematize the pertinence of these games in children 's education, from didactic sequences of teaching, as well as watering games and games that parents and grandparents practiced as children, critically reflect the game content in physical education classes and stimulate the process of redefining popular games. The present work was developed in a school located in the neighborhood of Ibura - Recife / PE, with 107 students of the first and second years of elementary school. Qualitative research of the research-action type and content analysis were adopted as a methodological reference. The results were positive, detected during the activities carried out during the intervention period, confirming the contributions in the teaching - learning process.