01. Universidade Federal Rural de Pernambuco - UFRPE (Sede)
URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/1
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Resultados da Pesquisa
Item Entre insígnias e brasões: a construção do Movimento Armorial sob a ótica do Diário de Pernambuco (1970-1974)(2024-10-04) Soares Júnior, José Benedito; Silva, Lucas Victor; http://lattes.cnpq.br/0058476610695399; http://lattes.cnpq.br/2171560150857240This research aims to analyze the dissemination of the Armorial Movement in the publications of the newspaper Diário de Pernambuco (DP), in the city of Recife, from 1970 to 1974. Using the newspaper as the source and object, the goal is to identify how the DP disseminated and represented the Movement Armorial in its editions and also address the role of the subjects involved in disseminating the Armorial Movement, their social positions and the state support given to this cultural manifestation. The data for this research was collected in the Hemeroteca Digital, on the National Library website, using the word ‘armorial’ as a filter. Data analysis showed that the discourses produced by the DP are similar to the state discourse in the cultural scope. This discourse aspires to portray the Armorial Movement, especially the Orquestra Armorial de Câmara do Recife as a manifestation that represents the roots of Brazilian culture.Item Análise do potencial pedagógico dos jogos digitais Banzo e Mandinga(2023-09-21) Leão, Thiago Luiz de Souza; Barbosa, Lúcia Falcão; http://lattes.cnpq.br/5667594441132627; http://lattes.cnpq.br/6391891459731710In this article, we aim to analyze two Brazilian digital games, Banzo and Mandinga, which lead the player to experience different scenarios of a slave society. Starting from the perspective that they bring into play important values and meanings for the cultural and identity recognition of subjects still invisible in school historical contents, we will analyze the importance of both as a playful tool for the production of historical knowledge. The methodology that we are going to apply in this article is based on the proposal of Giacomoni (2013) for whom the game configures a pedagogical resource for the construction of creative teaching and learning of history.