01.1 - Graduação (Sede)
URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/2
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36 resultados
Resultados da Pesquisa
Item Violência na escola: impactos nos processos de ensino e aprendizagem(2024-12-02) Martins, Glaucy Kelly Ferreira de Souza; Salvador, Maria Aparecida Tenório; http://lattes.cnpq.br/2076591934554686The general objective of this study is to analyze the forms of manifestation of violence in schools and how this phenomenon impacts the teaching and learning processes in a municipal school in Recife-PE. Three specific objectives were identified, namely: to describe the different manifestations of violence that are most frequent in the school environment; to identify the interferences of the phenomenon of violence in the school institution in relation to student performance and teaching practice; and to explain the importance of public policies to combat violence as an effective right for all those involved in school education. The methodology of the study is qualitative and of the case study type. Regarding the instruments used in data collection, observation in three classrooms and interviews with three teachers and the school manager were used. The analysis of the data obtained was inspired by Discourse Analysis according to the perspective of Orlandi (2001), which made it possible to understand the discourses propagated by the research participants through the instruments used, highlighting how violence remains in the classroom, interfering considerably in the school routine, which consequently affects the teaching and learning processes, since it was found, through the research, the lack of an adequate professional training, in addition to consistent public policies that aim to stop this phenomenon in schools.Item Um recurso didático de computação para crianças baseado no estilo de aprendizagem(2024) Ramos, Cláudia Eduarda de Moura; França, Rozelma Soares de; http://lattes.cnpq.br/4282789732521235; http://lattes.cnpq.br/8195842608999569Item A influência da relação entre sono, cronotipo e turnos escolares sobre o aprendizado de estudantes adolescentes: uma revisão narrativa(2024-03-07) Lopes, Lilian Aline Soares; Lima, Anna Myrna Jaguaribe de; http://lattes.cnpq.br/6743434574905339; http://lattes.cnpq.br/5623263715041540For a long time, the issue of school shifts in relation to students' sleep was made a secondary issue in studies that evaluate learning as a phenomenon governed by physical, psychological and social issues. The study of chronotype in relation to student performance is still a field little discussed in Brazil, so when we look at this topic, we still find a series of gaps with regard to academic production on the topic. Objective: The present work aims to carry out a narrative review of the literature on the influence of the relationship between sleep, chronotype and school shifts on the learning of adolescent students. Methodology: For this review, a search was carried out in the literature, using the Google Scholar database, with the following search key: “school shifts AND chronotype AND sleep AND school performance”, we searched for articles that were written in Portuguese. Results: Only 4 articles were found in the entire search on Google Scholar, based on the categorization criteria, analysis of titles and abstracts, and the four were analyzed based on the construction of this literature review, the articles addressed changes in the standard sleep patterns, chronotype and changes in the quality of life of students, indicating the influence of these factors on the circadian rhythm. Final Considerations: Finally, we consider that the chronotype/school shift/sleep quality relationship directly influences the learning processes of children and adolescents.Item Desenvolvimento de uma abordagem para o aprendizado de cultura gastronômica brasileira com utilização de game learning analytics para avaliação de sua efetividade(2024-03-06) Farias, Caio Henrique de Souza; Cysneiros Filho, Gilberto Amado de Azevedo; http://lattes.cnpq.br/0534822491953359Exploring aspects of national gastronomic culture not only enriches understanding of a fundamental part of cultural identity, but also promotes the appreciation and preservation of culinary traditions. Given this scenario, it is necessary to seek effective methods to disseminate this knowledge, with educational games being one of the most promising strategies to achieve this objective. However, the effectiveness of these games is not always guaranteed in the teaching process. To evaluate this effectiveness, we propose the use of Game Learning Analytics, an approach that analyzes data that is collected during the player’s interaction with game elements. This study presents the development of a game that aims to serve as an approach to learning Brazilian gastronomic culture, while using Game Learning Analytics as an essential tool to measure and improve its educational effectiveness and Generative AI for generation of questions relating to educational objectives. This study obtained satisfactory results, demonstrating that the game developed was effective in improving players’ knowledge about the topic covered, with 93.7% of players presenting a Master or Leaner profile.Item A progressão do conhecimento histórico no livro didático: o caso da aprendizagem da história africana na obra "História, Sociedade e Cidadania"(2023-09-20) Leitão, Yasmin Christine Coutinho de Sá; Andrade, Juliana Alves de; http://lattes.cnpq.br/9273063697259288; http://lattes.cnpq.br/5774549955948393This article aims to present indicator data on the progression of learning in the Teaching of African History in the review activities of the textbook of the 8th year of the collection 'History, Society and Citizenship' (2018), written by Alfredo Boulos Júnior. For this, It was observed from the Content Analysis, how the themes/problems linked to the History of Africa were addressed in the session dedicated to exercises, review activities and evaluation items. Throughout the text, we look at the fundamentals of legal provisions and bibliographical references.Item O uso do Instagram como um recurso facilitador no ensino de Química para o Ensino Médio(2023-09-11) Lopes, André Bezerra Amorim; Leite, Bruno Silva; http://lattes.cnpq.br/4932752031807872The broad development of Information and Communication Technologies (ICT) and, later, Digital Information and Communication Technologies (TDIC), in Education has made significant advances, making the teaching and learning process more effective and efficient. Such technologies have also allowed students (users in general) to access information and resources more quickly and easily, learn in a more collaborative and personalized way, and develop skills for the 21st century. Social networks have become popular among young people, most of them are registered on at least one of them. Instagram has presented itself as an educational resource for teaching Chemistry shared by profiles of teachers and science enthusiasts. Given this range of shared digital material, the following research presented aims to analyze the Instagram profile @quimica.massa through an explanatory qualitative approach as a resource to facilitate the teaching of Chemistry in High School through the use of memes, images and videos that accompany the subjects covered in the classroom.Item A utilização do método de Feynman no processo de ensino-aprendizagem do conteúdo de soluções para alunos (as) do ensino médio em uma escola da rede privada do município de Recife(2023-04-17) Albuquerque, Elaine Lins dos Santos; Silva, Suely Alves da; http://lattes.cnpq.br/3497194749381919; http://lattes.cnpq.br/4410292056278415This research aimed to analyze the feasibility of using the Feynman method in the teaching-learning process for appropriating content solutions, as an active study methodology. In this perspective, the methodological path presented 5 stages, these stages are based on the exploration of the methods that students use to study, as well as on the Feynman study technique and they were: Application of the questionnaires, presentation of the content and of the Feynman method, application of the Feynman method by the students and reapplication of the questionnaire. We analyze how the particular form of study that the subject chooses directly affects the actual acquisition of knowledge, in this way, we apply with students a method of building knowledge and learning it by teaching it to someone else, called the Feynman Method, using the content of solutions. We believe that the study with the Feynmam Method can help in the process of teaching the content of solutions, as with any other content, however, it is necessary that the technique be carried out in a complete way in order to reach the expected result, which is the learning, which was possible to verify in this research, in relation to the content of solutions. We concluded with the results a considerable improvement in the adequacy of the scientific terms and increase of the vocabulary referring to the content. We hope that this new strategy will provide students with a more pleasant and motivating view of chemical science.Item Validação de jogos digitais para o ensino de química: análise dos protudos da iniciativa MEC RED(2022-06-09) Bruce, Ênio Dikran Vasconcelos; Simões Neto, José Euzébio; http://lattes.cnpq.br/3560726840212196; http://lattes.cnpq.br/2478144275654238Faced with the difficulty and lack of interest on the part of students regarding the Chemistry discipline in High School, the use of digital games as a motivational factor for the teaching and learning processes of scientific concepts has been gaining space within the classrooms due to the issue of creation of a link between playfulness and formal contents. In this context, the objective of this work was to analyze and validate the use of six digital games for teaching Chemistry developed by the V-lab UFPE, aiming at a better learning of contents associated with the Physical Chemistry subject, an integral part of school Chemistry, by the High School students. Investigating the benefits made possible by the experience with the games from the analysis using criteria available in the literature, as well as the discussion based on suggestions for improvements for the products. It is worth noting that the process of creating and choosing digital games that can be used in the classroom is challenging for teachers. Positive results associated with the use of this tool are due to the way in which the teacher idealizes and monitors such activity.Item Relatório final do estágio curricular obrigatório(2019) Lima, Carlos Roberto de; Santos, Maria Elizabete Pereira dos; Faria, Andréa Alice da Cunha; http://lattes.cnpq.br/9061416520602275; http://lattes.cnpq.br/7005094493372410Item Relatório final do estágio curricular obrigatório(2019) Gomes, Rúbia de Melo; Santos, Maria Elizabete Pereira dos; Faria, Andréa Alice da Cunha; http://lattes.cnpq.br/9061416520602275; http://lattes.cnpq.br/7005094493372410