Licenciatura em Educação Física (Sede)

URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/20


Siglas das Coleções:

APP - Artigo Publicado em Periódico
TAE - Trabalho Apresentado em Evento
TCC - Trabalho de Conclusão de Curso

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Resultados da Pesquisa

Agora exibindo 1 - 4 de 4
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    Os jogos e brincadeiras como conteúdos de ensino da educação física nos anos iniciais do ensino fundamental
    (2025-03-18) Ferreira, Herbert Oliveira Cavalcanti; Mello, Rachel Costa de Azevedo; http://lattes.cnpq.br/8749101676171464
    Esta pesquisa tem como propósito investigar a contribuição do conteúdo de Jogos e Brincadeiras no ensino da Educação Física no Ensino Fundamental – anos iniciais. A problemática que norteou esta pesquisa foi a seguinte: qual a contribuição dos jogos e brincadeiras como conteúdos de ensino da educação física nos anos iniciais do ensino fundamental? Definimos como objetivo geral da pesquisa analisar a contribuição dos jogos e brincadeiras como conteúdos de ensino da educação física no ensino fundamental nos anos iniciais. Definimos como objetivos específicos, os seguintes: compreender a educação física no ensino fundamental; compreender o conhecimento de jogos e brincadeiras; compreender as características dos jogos e brincadeiras como conteúdos e ensino da Educação Física no ensino fundamental. Concluímos que os jogos e brincadeiras utilizados como instrumentos pedagógicos buscam valorizar a diversidade e o conhecimento cultural, além de proporcionar o desenvolvimento cognitivo, motor e social dos estudantes. Os resultados obtidos revelaram a importância da ludicidade entrelaçada com os jogos e brincadeiras, concluindo que, é no lúdico que a criança explora sua criatividade e curiosidade, sendo nesses momentos que se obtém novos conhecimentos, contribuindo na formação global do estudante, seja no âmbito físico, afetivo, cognitivo e social.
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    O jogo como metodologia no treinamento esportivo infantil: uma revisão bibliográfica
    (2024-03-05) França, Edson Douglas da Silva; Nascimento, Tárcio Amâncio do; http://lattes.cnpq.br/7587998432643663; http://lattes.cnpq.br/7599985359388369
    In children's sports training, there is a transition period from initiation to more specialized practice training. It is in this transition process that care must be taken as to how the training is handled, as we are not dealing with fully developed individuals, but with individuals in development, both physiologically and socially and psychologically. The objective of this study was to carry out a literature review analyzing the contribution of using the game as a methodology in children's sports training. The Game, being one of the study contents of Physical Education, is a playful activity with established rules capable of developing technical, cognitive and social skills, thus being an efficient pedagogical tool. The study methodology consists of bibliographical, descriptive research of a qualitative nature. The study searches were delimited by descriptors and carried out in the Scielo and Lilacs databases, and the temporal scope of the studies corresponded to the years 2000 to 2024. The results of the reviewed articles elucidated that the application of games as a pedagogical method contributes strongly to training of sporting practices, for its playful nature and for promoting the development of creativity and autonomy, having an organizational structure that allows the various necessary skills to be dealt with in a dynamic and complete way.
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    O ensino do jogo nas aulas de educação física no ensino médio: uma experiência no Programa Residência Pedagógica
    (2024-09-24) Silva, Edla Camila Pereira Santos Cândido da; Paiva, Andréa Carla de; http://lattes.cnpq.br/1546386833032185; http://lattes.cnpq.br/6306987490945390
    This work is the result of an experience lived as a resident of the Pedagogical Residency Program (PRP), which is a program of the Coordination for the Improvement of Higher Education Personnel – CAPES. This experience took place in a High School Reference School of the Pernambuco State Network. Our objective is to understand the systematization of Game content in Physical Education classes in High School, recognizing the specificity of Physical Education at school and the Game as content in classes, describing the experience of teaching the game in Physical Education classes. We know that the organization of knowledge offered at school is done in a systematic way through the curricular components responsible for pedagogically addressing the specific knowledge of each area and which must be studied at the school institution. In this way, we use a qualitative approach, in the search to understand, interpret and dialectize the object of investigation, considering that its raw material is made up of a set of nouns that complement each other: experience, experience, common sense and action. We therefore opted for a descriptive study of the experience report type. Given the results obtained, we point out the relevance of the game as a content in Education classes, especially in High School, deconstructing the perception that students in this year of school are interested in the theme when the meaning and significance of the activity for training are recovered.
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    Contribuições do jogo popular “queimado” para a educação física escolar
    (2024-03-11) Silva, Darlen Maria Lima da; Mello, Rachel Costa de Azevedo; http://lattes.cnpq.br/8749101676171464; http://lattes.cnpq.br/3478685409668532
    The purpose of this research is to investigate the popular game queimado. Starting from the problem: what are the educational possibilities and contributions of the burnt game to school physical education? Based on this problem, we set ourselves the general objective of analyzing the educational possibilities and contributions of the burnt game to school physical education. And as specific objectives: to conceptualize the game and the popular game as knowledge historically constructed by humanity; to identify the game and the popular game as teaching content of the physical education curriculum component and to characterize the burnt game and its historical origin. To this end, the bibliographical research method was used to answer the proposed objectives, based on an analysis of articles related to the topic. As results of the research, we can affirm that the teaching content Game, specifically the popular game queimado (burned) is present in all stages of our lives, being it systematized and organized as content, brings relevant contributions to the acquisition of knowledge, as well as enables socialization, effective participation of students during classes, dialogue, promote advancement in higher elementary functions, provide opportunities for the exploration of psychomotor, cognitive and social capacities in an integral way of the student, in addition to allowing access to knowledge historically constructed by man. Thus, we conclude that although this subject is challenging, the contributions of this popular game to physical education have been seen, and it is necessary for physical education teachers to continue emphasizing the importance of rescuing popular games, as well as highlighting their contributions to the teaching and learning process for students.