TCC - Licenciatura em Artes Visuais (UAEADTec)
URI permanente para esta coleçãohttps://arandu.ufrpe.br/handle/123456789/2884
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Item Oficina de produção de animação com Scratch: uma intervenção pedagógica em uma escola do ensino fundamental(2020) Guimarães, Paulo Sérgio Farias; Lira, Rafael Pereira de; http://lattes.cnpq.br/4601784121439123; http://lattes.cnpq.br/1402752266512445This research aims to demonstrate how the Scratch software benefits the learning process of students at an elementary school in Pernambuco. An animation workshop was held at that school through the discipline of Visual Arts and had as its theoretical framework, digital art and education, from the point of view of the digital age. Education animation was also a reference in this analysis. The history of animation and its importance over time were included in this framework. Another reference factor was the Scratch software, as it is a fundamental support application in the development of the animations carried out in this workshop, the Scratch analysis encompassed several essential, theoretical and practical factors, as a way to support the concepts applied in the classroom and achieve the research objectives. The data obtained indicate that there is a considerable possibility of improvement in the learning process, especially with regard to creativity and interactivity in the development of new skills. Based on the results and discussions presented, it is considered that the research was satisfactory, reaching its objective and ratifying the importance of using animation, developed through the Scratch application, as an instrument of pedagogical practice in the classroom for pre- adolescents in elementary school II, being proven by the results of the practical activity observed through the workshop.