TCC - Licenciatura em Artes Visuais (UAEADTec)
URI permanente para esta coleçãohttps://arandu.ufrpe.br/handle/123456789/2884
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Resultados da Pesquisa
Item Jogos digitais na educação: como o Scratch pode auxiliar no ensino de arte(2023-12-11) Almeida, Nicolli Camili dos Santos; Lira, Rafael Pereira de; http://lattes.cnpq.br/4601784121439123This research aims to propose an educational action using Scratch to aid the art learning process. The theoretical framework included discussions about how digital games are found in the BNCC (National Common Curricular Base) and PPC (Curricular Pedagogical Proposal) of Pernambuco, the relationship between games and art teaching, the role of the teacher, interdisciplinarity and the Scratch platform. The methodological procedures adopted consisted of a bibliographic review carried out by Google Scholar and Portal de Periódicos Capes, carrying out a workshop using the educational tool Scratch, using the questionnaire and conducting interviews with participating students, focusing on student perceptions. The data obtained indicates that there is potential personal and educational development when engaging in games, through solving challenges and problems, and improving solutions during the creation process. Based on the results and discussions presented, they encourage the evolution and continuity of game-based education, as students played an active role in solving problems, boosting and making the learning experience more meaningful.