TCC - Bacharelado em Sistemas da Informação (UAEADTec)

URI permanente para esta coleçãohttps://arandu.ufrpe.br/handle/123456789/2881

Navegar

Resultados da Pesquisa

Agora exibindo 1 - 2 de 2
  • Imagem de Miniatura
    Item
    Jogos digitais como ferramenta de desenvolvimento de habilidades em crianças com Trantornos do Espectro Autista
    (2022-02-18) Silva, Elton Martins; Diniz, Juliana Regueira Basto; http://lattes.cnpq.br/0175193064988810; http://lattes.cnpq.br/9388489442092206
    The digital games market has grown a lot in the last years, with the production of games that have entertainment and fun as their main objective. Besides the common use, digital games have been gaining another visibility with educational purposes, benefiting society. This paper aims to explain how digital games can help in the construction of educational methodologies that will help in the cognitive development of children with autism spectrum disorder, showing the main available games developed and studied nowadays, their main technologies of use, and proposed benefits. These games can be used to improve educational methodologies that promote the inclusion of children with ASD in the school environment, through the development of motor, social, and cognitive skills. The ability to integrate this group into society has been increasing progressively these days, with the awareness of the population and also with the help of the development of new technologies. There is a certain advance when it comes to the development of teaching-learning techniques and methods for children with ASD. In this sense, technology is a powerful tool to improve teaching methodologies, since the challenges and barriers are still present in many moments. It is emphasized that it is essential to encourage new studies in the academic field, in conjunction with several areas to promote knowledge and proper direction of technological research, after all, technology is extremely comprehensive, and its resources should be used for the benefit of everyone in society.
  • Imagem de Miniatura
    Item
    Polygons: um jogo para auxiliar no estudo dos polígonos
    (2021-04-01) Lima, Reidylla Maria Santos de; Mota, Adalmeres Cavalcanti da; http://lattes.cnpq.br/8012304290999299; http://lattes.cnpq.br/5801736910631091
    Games have a power to attract, concentrate and teach strongly linked to the cognitive abilities of children and adolescents. The interactivity and intuition that digital games transpose, awaken stimuli, skills and skills, while providing entertainment and learning. In view of this scenario, this work presents the development of an educational game, quiz type, performed in the Tool GDevelop and addresses one of the main subjects of mathematics of the 6 year of elementary school, polygons, making learning fun and dynamic. It is expected that the application of the game developed in this project will contribute to the understanding of polygons, and result in a positive performance among students. The proposal is to indicate the stages of construction of the game, the process of choosing the details and the importance of introducing them into classrooms as an aid to the teacher.