Licenciatura em Educação Física (Sede)

URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/20


Siglas das Coleções:

APP - Artigo Publicado em Periódico
TAE - Trabalho Apresentado em Evento
TCC - Trabalho de Conclusão de Curso

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Resultados da Pesquisa

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    A educação física escolar e os jogos populares: seu espaço na produção do conhecimento
    (2021-12-02) Andrade, Quesia Gouveia de; Lindoso, Rosângela Cely Branco; http://lattes.cnpq.br/3076590717855221
    This research aims to identify how games emerged in human history, their developments and how they are presented today; categorizing the different types of games that currently exist, and identifying the contributions of popular games in schools physical education. From a methodological point of view, this is a bibliographical research, more specifically of scientific articles published in Portuguese between 2011 and 2021. Developed in a qualitative approach and carried out in journals, Revista Brasileira de Ciência do Esporte (RBCE) and Revista do Programa de Pós-graduação Interdisciplinar em Estudos do Lazer (LICERE), and the SCIELO and LILACS database, we seek to deepen the topic of popular games and their contributions to the formation of the development of these subjects. For these analyses, we base ourselves on the historian Johan Huizinga, regarding the discussion about the origin and transformation of games over time; in authors such as Fausto Amaro and Tizuko Kishimoto, characterize and conceptualize games, as well as understand their relationship with education. Together with the Coletivo de Autores book that deals with the concept of “Body Culture”; and in the works of Adriana Friedmann, Camila Valduga, and Roger Caillois, for the categorization of the different types of games that exist today. Although the literature indicates that popular games are an important tool for a child's development, constituting content that needs to be pedagogically treated by schools physical education and their cultural heritage, our research shows that, currently, they are losing space due to electronic games, and alerts to the need to be discussed for the production of knowledge within schools physical education, due to its importance in pedagogical practice.