04. Unidade Acadêmica de Garanhuns (UAG)

URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/2947


Os trabalhos que compõem as coleções desta comunidade pertencem à produção científica da antiga Unidade Acadêmica de Garanhuns (UAG) da UFRPE entre os anos de 2018 e 2019.

Para ter acesso à produção acadêmica da Universidade Federal do Agreste Pernambucano (UFAPE) a partir de 2020 CLIQUE AQUI.

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Resultados da Pesquisa

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    Desenvolvendo atividade de ensino do pensamento computacional para o gcompris
    (2019-12-20) Pereira, Naira Lucia Torres; Andrade, Mariel José Pimentel de; http://lattes.cnpq.br/3111765717865989; http://lattes.cnpq.br/7764394313394810
    With the growth of the development of software systems focused on education comes the demand to understand the users’ universe, their expectations visions, and especially the children; and contribute significantly to the evolution of software that provides this experience to users. This report presents the activities carried out in the Mandatory Supervised Internship, whose main element was to contribute and explore the GCompris software, resulting in a roadmap for customizing the GCompris development environment; in the implementation of a new Computational Thinking activity; and in customizing the design of an existing GCompris computational thinking activity from the end-user perspective.
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    A customização de atividades do gcompris utilizando o design participativo com crianças: um estudo de caso
    (2019-12-20) Pereira, Naira Lucia Torres; Andrade, Mariel José Pimentel de; http://lattes.cnpq.br/3111765717865989; http://lattes.cnpq.br/7764394313394810
    Several software systems currently developed for developers, who don’t quite understand their target audience perspectives and reality, have a direct influence on the way users interact with these systems. As the development of educational software grows, the need to comprehend the users’ universe, their perspectives and expectations, rises as well, especially for children. This study aims to evaluate the use of Design Thinking with children, from a participative design perspective to the customization and development of activity on the software GCompris. Therefore, a case study was conducted with a group of kids, on the perspective of participant observation qualitative method, aiming to comprehend what difficulties appear in this type of process. The application of Participative Design allowed us to see the need for the involvement of potential users in the creation process, as it took into consideration their opinions and questions about the product being developed. The use of Design Thinking techniques contributed to the perception of these needs, as they efficiently guide this construction.