Licenciatura em Matemática (Sede)
URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/24
Siglas das Coleções:
APP - Artigo Publicado em Periódico
TAE - Trabalho Apresentado em Evento
TCC - Trabalho de Conclusão de Curso
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3 resultados
Resultados da Pesquisa
Item Bingo Pitagórico: um recurso didático para o estudo do teorema de Pitágoras com estudantes surdos(2024-03-07) Oliveira, Izadora Matilde de; Espíndola, Elisângela Bastos de Melo; Marques, Rafael Emil Korossy; http://lattes.cnpq.br/7531969835893918; http://lattes.cnpq.br/0367382856462792; http://lattes.cnpq.br/6855272795384830This research aims to analyze the use of the "Pythagorean Bingo" as a didactic resource to promote the understanding of deaf students of the 1st year of High School about the Pythagorean theorem. For this, we took as theoretical support research on the teaching of mathematics to the deaf. The research was carried out with 12 deaf participants, students of a public school in Recife-PE. Data production occurred in three stages. In the first, we made a diagnosis about the students' difficulties in Mathematics and especially about the Pythagorean theorem. In the second, we aim to explain how to calculate the measurement of one of the sides of the right triangle in order to prepare students for the use of the game. In the third stage, we applied a questionnaire for the students to give their opinion on the activities that were carried out in the previous stages. The results indicate that the students had a good development in the understanding of the Pythagorean theorem with the realization of the game. This reveals clues about the need for more research on games and other didactic resources for teaching Mathematics to deaf people in the final years of Elementary School and/or High School.Item Uma sequência didática para o ensino de frações geratrizes utilizando jogos virtuais(2021-08-03) Venceslau, Anna Karolyne Barcelos; Silva, Thiago Dias Oliveira; http://lattes.cnpq.br/7439995985621562In this paper we will discuss about Generating Fractions. More specifically, we will discuss a virtual teaching sequence using technological resources, such as the Kahoot learning platform and the Wordwall learning resource platform. This sequence was created for both content presentation and problem solving using the digital tools, and serves as a support for other teachers.Item A utilização da gamificação em uma sequência didática para o estudo de monômios no 8° ano do Ensino Fundamental(2022-05-31) Lima Filho, Robson Marinho de; Silva, Fabiano Barbosa Mendes da; http://lattes.cnpq.br/4936474533283881In view of the need for changes in student learning within the classroom, seeking to use methodologies that differ from traditional methodologies and following the reality of society, the Use of Gamification in a Didactic Sequence for the study of Monomials in the 8th year of Elementary School, in order to investigate whether a didactic sequence that uses gamification as its methodological strategy promotes student learning. For that, it is necessary to observe if there was a motivation of the students about the learning, and if the abilities objectified in the learning were reached when characterized in the gamification. Then, exploratory qualitative research is carried out. In view of this, it appears that there was a learning of the content worked, as well as a motivating learning for the students, which imposes the verification that there is a learning through the use of gamification organized through the didactic sequence in a motivating and meaningful way to the students.