02. Unidade Acadêmica de Educação a Distância e Tecnologia (UAEADTec)

URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/2876

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Resultados da Pesquisa

Agora exibindo 1 - 4 de 4
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    Metaverso e Arte-Educação: O uso da ferramenta Spatial no ensino de artes
    (2023-11-20) Santos, Rafaela Pereira dos; Lira, Rafael Pereira de; http://lattes.cnpq.br/4601784121439123
    In this study, we investigated the integration of the Metaverse as an innovative technological tool in the enhancement of education. Our objective was to propose educational content that utilizes the Metaverse for the teaching of arts. The theoretical framework addressed changes in education due to the COVID-19 pandemic and the increasing integration of technologies in the teaching-learning process. The methodology included a visit to a virtual museum, showcasing the exhibition by the Recife artist Jeff Alan, and the collection of responses to a questionnaire from current and future teachers, allowing them to share their insights about the visit. The research results indicate a positive receptivity to the use of the Metaverse as a pedagogical tool, as well as its potential as a means of artistic promotion. Based on the obtained results, it was found that the Metaverse holds considerable potential to enrich education and foster comprehensive discussions on the integration of technologies in education.
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    O ensino de Artes mediado por museus virtuais: a tecnologia digital na prática pedagógica
    (2023-04-28) Silva, Alvanir Ivaneide Alves da; Melo, Josicleide Maria do Nascimento; Silva, Charles Ricardo Leite da;  http://lattes.cnpq.br/2664342528760612; http://lattes.cnpq.br/1148619985538727; http://lattes.cnpq.br/3166593694218456
    Throughout this course conclusion work we seek to think about the teaching of Arts, mediated by digital technologies, more precisely, by virtual museums, which through the internet have made it possible for diverse arts collections to be accessed in the classroom. In this context, they can provide Arts teaching, based on the interdisciplinarity of formal and non-formal teaching spaces and experimenting with the use of digital tools as a space for learning development. Therefore, the theoretical framework included discussions about the relationship that can be measured between pedagogical practice and museums, the teaching of Arts, Semiotics and media resources. The methodological procedures adopted consisted of the selection of five national museums that have virtuality and the analysis of one of them, in this case, the museum of memes, as it made it possible to work on the theme of semiotics in the classroom in a more timely manner. Based on the results and discussions presented, it is considered that the use of memes through the virtual museum can provide a playful learning space focused on understanding the messages contained in the images.
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    Passeio virtual ao primeiro observatório das américas: proposta de ensino de astronomia
    (2022-06-21) Galindo, Juliany da Rocha Cunha; Lira, Rafael Pereira de; http://lattes.cnpq.br/4601784121439123; http://lattes.cnpq.br/5552104733561999
    Presents content for the teaching and dissemination of Astronomy and related Sciences, making it possible to visit the first observatory in the Americas. This type of visitation is carried out in a virtual way, allowing anyone to know how the observatory works, which was built on the roof of a Portuguese house. For this purpose, a virtual tour was created that allows to know the observation rooms that the astronomer Jorge Marcgrave designed and that carried out his observations of the stars in the sky. The construction of the virtual tour was carried out from documents with historical records of the observatory of the German Jorge Marcgrave in 1639. It focused on updating the visualization format of the virtual observatory, which allowed for a more realistic system and with higher quality of graphic resources. For the making of this project, Blender was used (3D modeling tool, free version) for the animation. The virtual tour adds value to educational institutions in a unique way, attracting students from different nations and institutions (Museums, Governmental Agencies, NGOs). With the virtual environment it was possible to acquire knowledge about important historical facts for our society, mainly in the field of Astronomy.
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    Museus virtuais: espaços de conhecimento em aulas de Arte
    (2021-08-12) Melo, Alexandre Magno Aquino; Carvalho, Marluce Vasconcelos de; http://lattes.cnpq.br/2780914280180020; http://lattes.cnpq.br/1652172179814505
    This research aims to investigate the contributions of virtual museums to visual arts classes and, from this, the need arose to insert two specific objectives: visiting virtual museums, observing their collections and mediation proposals and exploring the specificities of these spaces, and demonstrate how virtual museums are used by teachers in art classes, through the application of a questionnaire. The theoretical framework included discussions about the definition of a virtual museum, the use of the internet as a tool and technologies in the classroom and about the functioning of Google Arts and Culture, as well as information about the virtual museums of the Louvre, MASP and Pinacoteca de São Paulo. The methodological procedures adopted consisted of literature review, highlighting: Arrais (2013), Bahia (2015), Dias and Rigoni (2017), Henriques (2018) and Bogea, Bogea, Costa and Rocha (2020) and a completed questionnaire by nine art teachers from primary, secondary and higher education, from public and private institutions. The data obtained indicated that virtual visits contribute to good results in art classes, arousing the interest of students. Based on the results and discussions presented, it is considered that virtual museums are a tool that complements or helps the art class, even if access is still a barrier, but it is undergoing an evolutionary process.