TCC - Bacharelado em Sistemas da Informação (UAEADTec)
URI permanente para esta coleçãohttps://arandu.ufrpe.br/handle/123456789/2881
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Item Ensino e aprendizagem de lógica de programação com linguagem visual em blocos no 5º ano do ensino fundamental(2020) Lima Filho, Manoel Pereira de; Diniz, Juliana Regueira Basto; Miranda, Ana Clara Cavalcanti de; http://lattes.cnpq.br/9454892742755108; http://lattes.cnpq.br/0175193064988810; http://lattes.cnpq.br/5986038272786137In this research paper we present some technological solutions and learning theories for a technologically digital education. We have shown that education can accompany and appropriate technologies, aligning formal education with the social and temporal context, allowing for a more meaningful teaching and learning process, taking care not to transform technology-based education into technical education, dissociated from context and meaning for the students. Having the constructionist approach defended by educators like Seymour Papert, who proposed and developed a theory derived from constructionism called constructivism, having instrumentalized his ideas by developing, together with other researchers, a programming language that provides a technological learning for the understanding of programming. computers by children in a critical and constructivist manner. Thus, we describe some tools based on the original ideas of Seymour Papert and his technological developments. These tools use block visual languages to build multimedia-enabled programs, making games possible or building mobile applications. We have come up with a commercial solution for educational robotics application called Lego Mindstorms EV3. We depart from the theoretical approach and carry out a case study that demonstrates the application of educational robotics to the teaching of programming logic using visual block programming applied to students of the 5th gradeof elementary school, demonstrating the proposed challenges, the respective results achieved by the students. , as well as participants' perceptions, describing their feedback, which may be an important report for improvements in the application of programming classes with educational robotics and future work. Thus, in this work an exploratory research was carried out demonstrating the main tools for the teaching of programming logic that use a visual approach in programming blocks, being defined a technological education tool that allowed the creation of robotic structures that can be programmed and practical experiments, providing a theoretical and practical approach to teaching and learning programming logic.