03.1 - Graduação (UAST)
URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/2926
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Item Gêneros Digitais e Ensino: Contribuições e desafios dos professores da rede municipal de ensino do distrito de Sitio dos Nunes, Flores-PE.(2020-10-28) Lima, Magda Tânia Alves de; Berto, Jane Cristina Beltramini; http://lattes.cnpq.br/5158679260858327; http://lattes.cnpq.br/4386975363602558This study aims to report and analyze through a case study verifying, in principle, how digital genres are approached in the classroom, their contributions and also looks at the main challenges of Portuguese language teachers with the practices using technological instruments, in addition to the discussion of the literature contributing to this theme. It is taken as theoretical assumption the summary studies on the discussions of theorists like Bakhtin (2003), Marcuschi (2002), Dolz and Schneuwy (2004), among others, on the use of textual and new digital genres in the teaching of language. In view of the current framework of remote education, a section is devoted to comments on distance learning modalities as a result of the covid-19 pandemic that caused thousands of schools around the world to adopt active remote teaching methodologies. The theoretical basis was compared to the data collected through research with teachers in order to understand the current reality of teaching in Sítio dos Nunes - Flores - PE, as part of a panorama that is repeated in other municipalities, about the results obtained. We emphasize that there are still many problems when it comes to the use of technologies integrated into the classes, as there is a lack of adequate training for teachers to use these new media, as well as the structure that does not have sufficient technological devices.Item X-Student: Um Ambiente Virtual de Aprendizado(2019) Souza, Thiago Xavier Cândido de; Almeida, Isledna Rodrigues de; http://lattes.cnpq.br/8142534647575696With the advancement of information technology new modifications are occurring in modernsociety through the emergence of environments in the form of software.In education there areeducational software that are employed in teaching and learning of users. Software educatorspresent on the internet with the characteristic of promoting the production of notempo activities,space and in the rhythm of each participant are called Virtual Learning Environment (AVA).AVAs can contain in their structure games and learning objects. The purpose of this work isto create a Virtual Learning Environment (AVA) called X-Students that promotes teaching andcollaborative learning, using learning objects and a serious game. The X-Students contain asstructure two teaching modules. creation of activities, in the second there is a game composedof questions and answers.Thus, this AVA has the ability to assist users in creating and solvingactivities using a game as differentiate.