Licenciatura em História (Sede)

URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/22


Siglas das Coleções:

APP - Artigo Publicado em Periódico
TAE - Trabalho Apresentado em Evento
TCC - Trabalho de Conclusão de Curso

Navegar

Resultados da Pesquisa

Agora exibindo 1 - 2 de 2
  • Imagem de Miniatura
    Item
    Entre a fé e a heresia: o jogo dúbio do padre Manoel de Moraes preso pela Inquisição Portuguesa no século XVII
    (2023-04-15) Santos, Rafaela Silva dos; Abril, Victor Hugo; http://lattes.cnpq.br/7978574619584394; http://lattes.cnpq.br/0104430823138126
    This article proposes to highlight the life journey of the priest Manoel de Moraes through the opposite paths followed by him. In light of the analysis of his process, transcribed and located in the Magazine of the Historical and Geographical Institute of Rio de Janeiro, we seek to understand how his attitudes led him to be expelled from the Society of Jesus and to be arrested by the Portuguese Inquisition. The relevance of the inquisitorial archives is highlighted in order to gain knowledge about Moraes and the activities he carried out while he lived in Bahia, Pernambuco, Rio Grande do Norte, Paraíba and the provinces of the Netherlands in the 17th century. In addition, to recognize the relevance of the inquisitorial archives to understand how the Portuguese Inquisition was structured, who were the individuals prosecuted and how they related to faith and heresy.
  • Imagem de Miniatura
    Item
    Produto didático: Jogo Sinfonia da Inquisição - o RPG como ferramenta empática no ensino de História
    (2019-12-16) Silva, Rodrigo Sousa da; Barbosa, Lúcia Falcão; http://lattes.cnpq.br/5667594441132627; http://lattes.cnpq.br/3143685649199466
    The course conclusion work in question is a didactic product: Symphony of the Inquisition: RPG as an empathic tool in the teaching of history. Our goal was to produce a game about the Inquisition in the 16th century Pernambuco, specifically the case of Felicia Tourinho and, from it, to stimulate historical empathy (LEE, 2006). In this case, the use of RPG as an alternative language for the teaching of history aimed to bring closer to the thematic students and subjects that they consider so far from their reality. Instead of fixed, finished and unreachable history - the result of the markedly verbalist classes still very present in everyday school, through a playful language, we aim to stimulate students' immersion in history, as they disguise themselves as historical characters. And so, bring students and teachers closer to the subject they are studying, putting in their hands the power of decision and choice of what attitudes to take, living, for a class, the historical dramas experienced by the characters that otherwise seemed so far away.