02.2 - Especialização (UAEADTec)

URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/2891

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    Contribuições das pesquisas empíricas sobre histórias em quadrinhos (HQs) em educação para pensar a prática educativa em artes e tecnologia
    (2019-07-09) Dias, Priscylla Karollyne Gomes; Machado, Josefa Alexandrina Medeiros de Oliveira; http://lattes.cnpq.br/5285590707178347; http://lattes.cnpq.br/4569293571803835
    This monograph aims to investigate discursive situations that empirical research linked to masters courses in education, and published in recent years (2013-2018) in Brazil, build around pedagogical practices from the use of comics in comics. education. To this end, a corpus of analysis was assembled comprising a quantity of three articulated monographs in order to understand how they indicate the meanings of content learning with comic books. The gathering of the monographs that made up the corpus of research analysis was consistent with a gesture of provocation around the discursive configurations that mobilize subjects' and education's senses, situated in a field of pedagogical practice. Thus, this work has as emphasis the propositions of Dominique Maingueneau. The results indicated that the discursive situations that emerge from fragments of academic works linked to master's degree courses in education, and that produce articulations to the classroom, are as follows: convincing about the originality of the theme; pedagogical resource in a given field of teaching and pedagogical practice; approximation with the reader subject of the dissertation; distancing from daily practice; possibility of appropriation of the comic language. The insertion of the discussion around the composition of arts and technologies in this work is in line with the idea of rethinking practices based on a symbolic chain of language that is structured, in turn, through daily references and socio-culturally legitimized by the subjects. speech. The considerations of the work point out that the provocation of thinking about comic books as a technological tool suggests the opening of a field of possibilities around this provocative, contemporary and emerging expression.