TCC - Bacharelado em Ciência da Computação (Sede)

URI permanente para esta coleçãohttps://arandu.ufrpe.br/handle/123456789/415

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Resultados da Pesquisa

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    Comparação entre os motores de jogo Unity, Godot e GameMaker: um estudo de caso
    (2024-03-07) Fittipaldi, Mateus Meneses; Nascimento, Leandro Marques do; http://lattes.cnpq.br/9163931285515006; http://lattes.cnpq.br/8247465357821435
    Electronic games are part of the daily lives of millions of people and represent a market that generates billions of dollars annually. In addition to providing entertainment to players, game development also brings various benefits. To facilitate the creation of these products, game engines emerge as a result of decades of development in the gaming industry. Through them, creating games has never been as easy and accessible as it is today. However, given the wide variety of options available, choosing the most suitable engine for a project requires understanding its functionalities, capabilities, and suitability for the desired type of game. In this context, three of the most popular free game engines - Unity, Godot, and GameMaker - were selected for a detailed analysis of their capabilities and features. The evaluation took place through the development of the game ”Fox vs Plants” in each of the selected engines, and participation in three game jams, where it was possible to develop two more games, thereby increasing the validity of the study. The comparison results reveal that each engine has its strengths and weaknesses: Unity has more resources, Godot is easier to use, and GameMaker is learned more easily.
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    Um guia para a criação de jogos digitais para aprender inglês
    (2019) Silva, Yuri do Nascimento Farias da; Falcão, Taciana Pontual da Rocha; Marinho, Marcelo Luiz Monteiro; http://lattes.cnpq.br/3362360567612060; http://lattes.cnpq.br/5706959249737319; http://lattes.cnpq.br/1494750866798901
    Digital games have gained the spotlight as learning tools, whether they are educational or commercial.In the past decade, language learning has sparkled special interest concerning the benefits it can get from the usage of digital games. In the present study, we searched the literature to map studies that assessed the characteristics of games that could benefit English learning. 32studies were identified and 20characteristics were suggested. These characteristics were then analyzed and consolidated for the proposal of a set of guidelines for the development of digital games for learning English, seeking to foster its qualities as a game and learning tool.