TCC - Bacharelado em Ciência da Computação (UAG)

URI permanente para esta coleçãohttps://arandu.ufrpe.br/handle/123456789/2952

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Resultados da Pesquisa

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    Desenvolvendo atividade de ensino do pensamento computacional para o gcompris
    (2019-12-20) Pereira, Naira Lucia Torres; Andrade, Mariel José Pimentel de; http://lattes.cnpq.br/3111765717865989; http://lattes.cnpq.br/7764394313394810
    With the growth of the development of software systems focused on education comes the demand to understand the users’ universe, their expectations visions, and especially the children; and contribute significantly to the evolution of software that provides this experience to users. This report presents the activities carried out in the Mandatory Supervised Internship, whose main element was to contribute and explore the GCompris software, resulting in a roadmap for customizing the GCompris development environment; in the implementation of a new Computational Thinking activity; and in customizing the design of an existing GCompris computational thinking activity from the end-user perspective.
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    A customização de atividades do gcompris utilizando o design participativo com crianças: um estudo de caso
    (2019-12-20) Pereira, Naira Lucia Torres; Andrade, Mariel José Pimentel de; http://lattes.cnpq.br/3111765717865989; http://lattes.cnpq.br/7764394313394810
    Several software systems currently developed for developers, who don’t quite understand their target audience perspectives and reality, have a direct influence on the way users interact with these systems. As the development of educational software grows, the need to comprehend the users’ universe, their perspectives and expectations, rises as well, especially for children. This study aims to evaluate the use of Design Thinking with children, from a participative design perspective to the customization and development of activity on the software GCompris. Therefore, a case study was conducted with a group of kids, on the perspective of participant observation qualitative method, aiming to comprehend what difficulties appear in this type of process. The application of Participative Design allowed us to see the need for the involvement of potential users in the creation process, as it took into consideration their opinions and questions about the product being developed. The use of Design Thinking techniques contributed to the perception of these needs, as they efficiently guide this construction.
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    Implantação e treinamento para o uso do sistema de gestão escolar i-Educar
    (2019-01-22) Lima Júnior, João Bosco de; Vanderlei, Igor Medeiros; http://lattes.cnpq.br/7448139435512224; http://lattes.cnpq.br/0845575549442154
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    Relatório de Estágio Supervisionado Obrigatório (Secretaria de Educação de Garanhuns)
    (2018) Batista, Cleyton Silva; Rocha, Rodrigo Gusmão de Carvalho; http://lattes.cnpq.br/4654692334430085; http://lattes.cnpq.br/4825772150496499
    This report presents the tasks performed at the stage offered by Garanhuns' education department, the purpose of which is the implementation of an educational GNU / LINUX distribution for the computers of public schools of Garanhuns - PE: providing training, access and digital inclusion, "whose main objective is to contribute to the effective use of information technology in public school education in the municipality of Garanhuns. The internship happened as follows: the first moments of the internship took place at the Federal Rural University of Pernambuco (UFRPE) Campus Academic Unit of Garanhuns (UAG), all the processes performed in the (UAG) are described in detail, then all the work was done in the Garanhuns Education Department (SEDUC), and all details are described below.