Bacharelado em Ciência da Computação (Sede)
URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/6
Siglas das Coleções:
APP - Artigo Publicado em Periódico
TAE - Trabalho Apresentado em Evento
TCC - Trabalho de Conclusão de Curso
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2 resultados
Resultados da Pesquisa
Item Virtualização de jogos tradicionais para aprendizagem de matemática: uma avaliação do jogo Cubra Doze em versão digital(2019-01-18) Silva, Ana Carolina Santos; Falcão, Taciana Pontual da Rocha; http://lattes.cnpq.br/5706959249737319; http://lattes.cnpq.br/0794195512627295The current research is guided by the growing use of games in education, as a teaching methodology that joins fun, logical reasoning, strategic planning, among other aspects. Prior to the Digital Era, physical games were already used in Math teaching, helping to develop students’ skills. With the increasing ubiquity of technological devices in people’s daily lives, especially the new generations, using digital technology in education is an inevitable trend. Therefore, in order to approximate the positive results of traditional games in teaching and the growing demand and interest of children and young people for digital games, this research aims to analyze the contributions of a digital game about the four Mathematics basic operations. In order to do this, the game called Cubra Doze was transformed into a digital version and an analysis was made considering the engagement and impact of the Human-Computer Interaction aspects in the user experience. After the game virtualization process, a case study was conducted with 32 students in the 1st year of High School to gauge the motivation and interaction with it. Notes registered while students were playing and an educational games evaluation questionnaire were used as instruments. The game was also evaluated based on 25 usability heuristics by 11 experts. The results revealed there are possibilities for improvements in the game’s usability, therefore it was verified there were positive outcomes related to the engagement in learning through a digital game as well as the collaboration and educational content attached to it, demonstrating how games are good educational tools to support learning.Item No pain, no game: as dificuldades e boas práticas do desenvolvimento de jogos durante game jams, um estudo de caso(2023-04-28) Santos, Lucas André dos; Nascimento, Leandro Marques do; http://lattes.cnpq.br/9163931285515006; http://lattes.cnpq.br/9608711234485905With the evolution of technology and popularization of digital games, the gaming market has been growing over the years and consequently reaching billionaire revenues. It is estimated that the gaming industry is valued at approximately U$154 billion. Aiming to fulfill the dream of working with games, added to the appeal of financial return, more and more people are attracted to develop their own games. However, creating a game is a multi-step process, which can be underestimated in terms of its difficulties, especially for independent developers. Thus, the scenario of a game jam can help developers to train their skills and improve game creation. In this context, the objective of this work is to investigate whether it is possible to develop games with good results in a game jam, by analyzing difficulties and good practices found in the development of known games and raised in literature. Also, find out what can be done to make solo game jam development more efficient. Based on a bibliographic review, the difficulties and good practices encountered by independent developers and game companies during game production were identified. For the application of the research, the author participated in game jams, in order to apply the recommendations of good practices found during the previous stage, having participated in a total of four different game jams. As a result, it was possible to observe a significant evolution at the end of each game jam, since the difficulties encountered during each of the jams were corrected during the execution of the next jam. Finally, a satisfactory result was obtained in the execution of the last game jam, delivering a complete game that went through all stages of the development process.