02.2 - Especialização (UAEADTec)
URI permanente desta comunidadehttps://arandu.ufrpe.br/handle/123456789/2891
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4 resultados
Resultados da Pesquisa
Item Utilizando o Scratch como uma ferramenta educacional no ensino de astronomia(2022-06-20) Rodrigues, Aristóteles Nunes; Lira, Rafael Pereira de; http://lattes.cnpq.br/4601784121439123; http://lattes.cnpq.br/9826094019860413This research aims to contribute in practice to the teaching and learning of astronomy and to provide basic education teachers with a reflection on their pedagogical practices in the face of the current way in which Digital Information and Communication Technologies (TDICs) are advancing in teaching and learning processes. We developed an educational product in the form of computer simulation and lesson plan, using the digital tool Scratch. This work is based on one of the practical needs of astronomy teaching: the use of simulations to teach some abstract concept, and on concepts such as Virtual Learning Objects (OVA). This research is also supported by what the National Curricular Common Base (BNCC) says about the use of TDICs in basic education. We explain some examples of possibilities for building simulations on astronomy and present the actions and commands needed to build the simulation of the educational product using Scratch. Reference academic works on the use of the Scratch digital tool in astronomy teaching were researched.Item Softwares e aplicativos para o ensino de astronomia e suas possibilidades interativas: um guia didático para professores(2022-06-21) Costa, André Luis Pereira; Silva, Ana Paula Teixeira Bruno; http://lattes.cnpq.br/7567099861370352This work presents the possibilities of using software and applications in the teaching of Astronomy, with emphasis on technical and pedagogical information, which often do not reach the teacher. In order to provide the teacher with the opportunity to learn more about these digital tools and provide meaningful learning, the main objective of the study was to produce a didactic guide, as a pedagogical mediation instrument, containing software and applications to be used in the teaching of Astronomy. The research contemplated a qualitative approach. The universe of study involved a search on the internet, through published works, websites and app stores for mobile devices, through the definition of criteria, which made it possible to choose the applications to be included in the didactic guide. The official documents guiding the construction of school curricula were taken into account throughout the construction of the didactic guide. The applications chosen to compose the educational product were Daff Lua, Star Walk 2 and Stellarium. The analysis proposed an evaluation of the applications, presenting factors such as: type of device; operational system; license type; need for internet access; hardware usage and average rating. It was observed the potential of these digital resources for use in the teaching of Astronomy, at different levels of education, providing a more interactive, playful and facilitating learning environment.Item Arte-design aplicada à produção digital: a criação de uma campanha visual para valorização da identidade nordestina(2023-06-22) Brito, Anderson da Silva; Laurentino, Auta Luciana; http://lattes.cnpq.br/3805752873099282; http://lattes.cnpq.br/3021512671623241The present work proposes a dialogue between art and design, thus consolidating art-design. Its approach takes place in the digital field, considering aspects of identity production and recognition, here brought from media cultures. For its development, it uses the methodology in design thinking, seeking to format the artistic experimental project from stages. Initially, a field survey was carried out to understand the public's view of the cultural recognition of their regions and possibilities for artistic communication. Having done this, we produced the artistic campaign considering the northeast region and its affective and rational attributes. The results expressed bring a vision of new possibilities of communication about the theme of regionalism, appropriating aspects of art-design for the development of digital productions that can dialogue with the public and fulfill their social role towards those who consume it.Item Desenho e tecnologia: uma abordagem experimental(2019-07-27) Silva, Carlos Eduardo Galon da; Agra, Uirá Rupert Moreira Cruz e Costa; http://lattes.cnpq.br/1007832192720400; http://lattes.cnpq.br/6151872786827219This qualitative research aims to reflect on the artistic process from a cross between drawing and digital technology. An experimental approach in the atelier was elaborated: like a machine thought, incorporating the use of the computer in the moment of the creation, of the intention before the gesture. To this end, five other artists shared their actions in contemporary drawing, and from this collection, short video clips were edited. From this list of videos played in random mode, the machine's circuits determined the pace and sequence of commands for the artist to perform on the media. Seeking reflection and understanding of the issues addressed the theoretical concepts of Luigi Pareyson, Arlindo Machado, Fayga Ostrower and Edmond Couchot supported the analysis of this empirical method. Examining the procedures in this production, exploration was important in reviewing their own work strategies and driving new paths of artistic production.