Navegando por Assunto "Imagem tridimensional"
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Item Uma adaptação de um modelo em impressão 3D para o ensino de divisão celular(2024-10-04) Silva, Rayane Lima da; Amorim Filho, Edgar Corrêa de; http://lattes.cnpq.br/0697314354160472; http://lattes.cnpq.br/6730984571052186This work adapts an existing model of cell division to create 3D printed didactic models, incorporating braille plates as an innovative approach to teaching the cell cycle, in accordance with the guidelines of the National Common Curricular Base (BNCC). The study analyzes the historical evolution of knowledge about the cell cycle and describes its main phases: interphase, mitosis, and meiosis. The inclusion of braille plates aims to make these concepts more accessible, providing an educational experience that is visual, tactile, and interactive. Additionally, the work details the 3D printing process, including material selection and the stages of manufacturing the didactic models, and highlights the advantages of this technology in the educational context. The planning and printing of models representing the phases of the cell cycle were carried out with the intention of laying the groundwork for future practical activities, which aim to assess the effectiveness of this tool as an inclusive pedagogical resource. Although the activity has not yet been implemented, the 3D models have the potential to enhance students' understanding, providing a more dynamic and interactive learning experience in cellular biology. This innovative methodology can transform the teaching of complex concepts, promoting the adoption of emerging technologies and creating a more accessible and engaging educational environment for all students.Item Ilustrações animadas estereoscópicas: análise de uma técnica(2019-06-12) Bezerra, Jesuila Mendes; Lira, Rafael Pereira de; http://lattes.cnpq.br/4601784121439123; http://lattes.cnpq.br/7090138455413006This paper deals with a study on the use of stereoscopy in animated illustrations. It aims to analyze some illustrations by two artists - the only ones found since the research began - who work with animated illustrations using stereoscopy. The artists, Dain Fagerholm and the Etherington brothers do not disclose their artistic process or how they get to the result of their work. However, after analyzing the artists' works, experiments were performed to reproduce the effect with results similar to those of their animated illustrations. The similarity between the techniques of the artists and the proposal in this paper is that they all use stereoscopy as a basic principle to reach the visual effect. The experiments were made with some illustrations, especially those of Dain, in an attempt to reproduce the same effects of his animated illustrations. The chosen research methodology was the explanatory one, with approach in bibliographical and experimental review. Based on this, the developed work presents from the historical context in which stereoscopy is inserted in the world until when it arrives in Brazil; how illustrations with characteristics of three-dimensional illusion have changed over the centuries; which two-dimensional techniques simulate the three-dimensional visual effect; the analysis of the animated illustrations by artists Dain and Lorenzo and, finally, the experiments performed to achieve the proposed technique. At the end of the paper we present some proposals for future studies and indications of tests that could not be performed in this work.Item Passeio virtual ao primeiro observatório das américas: proposta de ensino de astronomia(2022-06-21) Galindo, Juliany da Rocha Cunha; Lira, Rafael Pereira de; http://lattes.cnpq.br/4601784121439123; http://lattes.cnpq.br/5552104733561999Presents content for the teaching and dissemination of Astronomy and related Sciences, making it possible to visit the first observatory in the Americas. This type of visitation is carried out in a virtual way, allowing anyone to know how the observatory works, which was built on the roof of a Portuguese house. For this purpose, a virtual tour was created that allows to know the observation rooms that the astronomer Jorge Marcgrave designed and that carried out his observations of the stars in the sky. The construction of the virtual tour was carried out from documents with historical records of the observatory of the German Jorge Marcgrave in 1639. It focused on updating the visualization format of the virtual observatory, which allowed for a more realistic system and with higher quality of graphic resources. For the making of this project, Blender was used (3D modeling tool, free version) for the animation. The virtual tour adds value to educational institutions in a unique way, attracting students from different nations and institutions (Museums, Governmental Agencies, NGOs). With the virtual environment it was possible to acquire knowledge about important historical facts for our society, mainly in the field of Astronomy.Item Realidade virtual auxiliando as artes visuais: aplicação na obra O quarto em Arles(2019-05-27) Santos, Tiago Ramos dos; Laurentino, Auta Luciana; Ziegelmaier, Rafael Suarez; http://lattes.cnpq.br/3113779571841568; http://lattes.cnpq.br/3805752873099282; http://lattes.cnpq.br/7192202614342067The objective of this work is to presented as a conclusion work in the Specialization in Arts and Technology of Federal University of Pernambuco (UFRPE), aims to discuss the use of Virtual Reality in works of art. In this case around the life and work of Vincent Van Gogh, Impressionist and Post-impressionist artist, who lived between the years of 1853 to 1888 in the city of Groot Zundert, Holland. This is an exploratory research with a qualitative approach. And it is divided into three phases. The first stage was carried out from a bibliographical and audiovisual research about the artist. Among his work we prioritize the piece "The room in Arles" as source of study. Then we brought information about the use and types of 3D modeling software, rendering and post-production processes, and definition and application about virtual reality. And finally, we brought the registration and application of all processes and information to create the three-dimensional environment in 360º, in order to be applied in a virtual environment. As a result, we produced a three-dimensional model of the environment in the 'Room in Arles', and consequently, a 360º image, which combined with the VR BOX glasses, simulates the user‟s sensation of immersion to this environment.
