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Navegando por Autor "Rodrigues, Rodrigo Lins"

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    Uma abordagem de Game Learning Analytics para identificação de habilidades de leitura e escrita no ensino infantil
    (2018) Oliveira Neto, José Rodrigues de; Rodrigues, Rodrigo Lins; Amorim, Américo Nobre Gonçalves Ferreira; http://lattes.cnpq.br/7962263612352589; http://lattes.cnpq.br/5512849006877767; http://lattes.cnpq.br/3879751025550218
    The power that video games have to capture their players’ attention has brought with it the idea of using them with the main objective of reinforcing learning in educational context. Recent studies demonstrate that it is possible to analyze the interactions of players in such games, called Serious Games, to conclude and measure the learning obtained during interaction in those games. Given this context, this work aims to develop an analysis of data obtained from the interaction of players in one game, out of 20, applied during a research that proved their positive impact on the development of reading and writing skills of 4-years-old children. Three classifiers were selected: Naive Bayes, Support Vector Machines (SVM) and Logistic Regression, which were trained with the data resulting from the interaction of these players with the game and demonstrated the hit rate of each of the classifiers. In addition, this work also makes an analysis of the interactions considered more relevant by one of the models, finding relationships between the words proposed as challenge in the test and those present in the game, raising reflections that can be taken into account during the development of a educational game that aims to improve children’s reading and writing skills in early childhood education.
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    Uma abordagem para planejamento de aulas interdisciplinares com pensamento computacional para educação básica
    (2023-09-20) Monteiro, Lidiane de Souza; Falcão, Taciana Pontual da Rocha; Rodrigues, Rodrigo Lins
    The approval of the Standards for Computing in Basic Education - Complement to the National Common Curricular Base (BNCC) in 2023 was a milestone for the country, but at the same time, the need to implement computing education in schools brings many challenges for teachers. One of them is the need to appropriate knowledge established in the axes of Computing for the school curriculum (Computational Thinking, Digital World, and Digital Culture) and include the skills and competences in their classes, in an interdisciplinary way. In this context, this work aims to contribute to the development of artifacts to support the implementation of computing education in basic education, as well as to offer support to teachers during this challenging process. Thus, the HackEduComp was held, an educational marathon that brought together teachers from different disciplines with a common challenge: to plan interdisciplinary classes with Computational Thinking. The results indicate that the classes planned in a collaborative way have the potential to promote and support the implementation of Computational Thinking in Basic Education, providing learners with meaningful, contextualized learning and applying techniques from Computer Science.
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    Análise dos Impactos da Gestão do Tempo no Desempenho Acadêmico Através da Mineração de Dados Educacionais
    (2023-03-29) Nascimento, Pricylla Santos Cavalcante do; Rodrigues, Rodrigo Lins; http://lattes.cnpq.br/5512849006877767; http://lattes.cnpq.br/2042576149331188
    With technological advances, new challenges were born. Amongst them is the problem of identifying factors that corroborate with the good academic performance of students of distance learning courses. This work aims to analyze the impacts of time management on the academic performance of the student. For this, the K-means technique was used to group students in relation to their academic performance, a neural network was used to classify these groups according to the time management variables, and the SHAP method was used to interpret the classes obtained in an efficient way. The construction of this research uses data from distance learning courses extracted from the moodle platform of a public university in the state of Pernambuco. As a conclusion, it was possible to observe which characteristics of time management impact the student's academic performance positively.
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    Aplicação de técnicas de Multimodal Learning Analytics para identificação de estados emocionais durante atividades de pensamento computacional
    (2021-12-10) Silva, Lucielton Manoel da; Rodrigues, Rodrigo Lins; http://lattes.cnpq.br/5512849006877767; http://lattes.cnpq.br/3526963587159780
    With the rapid spread of digital technologies, we see a growth in the construction and adoption of new educational technologies, these technologies that can be used to assist and even improve the teaching-learning process. With the adoption of Distance Education, teachers lose control over an individual analysis of each student, since within a virtual environment there are no limits to the number of students. Furthermore, there is no way to analyze each student in a collaborative task, which corresponds to their learning within an activity. That said, the objective of this work is to use Multimodal Learning Analitycs techniques in order to analyze the flow of emotional states between pairs of students, along three activities related to the development of Computational Thinking skills, in such a way that through from the understanding of the students’ emotional states throughout the activity, we can get a sense of their profile throughout the performance of the work. For this, we collected data from two pairs of high school students, with different collaboration profiles and knowledge about Computational Thinking, in a practical collaborative task on the Scratch platform, with activities corresponding to the development of skills such as algorithmic thinking, abstraction, decomposition and pattern recognition. The activities were carried out through the Google Meet and with the record in video of the same platform, we were able to use the specific algorithms, available on the EZMMLA platform, to capture emotional states throughout the activity and with their analysis extract useful information to assist in the
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    Um estudo comparativo entre metodologias ativas para desenvolvimento de habilidades de pensamento computacional no ensino de robótica
    (2022-02-16) Lima, Huan Christopher José de; Rodrigues, Rodrigo Lins; http://lattes.cnpq.br/5512849006877767; http://lattes.cnpq.br/2033883465489052
    With the inclusion of teaching of computing in basic education, through a Resolution that instituted and guided the implementation of the Common National Curricular Base (know as BNCC in Brazil) application of computational thinking and robotics for basic education will be more and more presents as compatible didactic resources with increasing skills and society's abilities to awaken the student as an agent capable of analyzing and investigating the adversities of the present day, which is immersed in technological solutions.In this sense, we seek in this study to analyze the progress of two classroom groups during the learning of computational thinking, using a robotics kit as an educational tool, taught through two active teaching methodologies: gamification, in the morning class, and learning based in problematics, in the afternoon class. In order to understand the students' evolution level and thus be able to compare the two methodologies, a pre-test was applied in the first class and a post-test in the last class in both classrooms. Both the pre-test and the post-test contain the same twenty questions and to solve them, the students used the concepts of the four pillars of computational thinking. From the data collected, we can understand that the level of students' knowledge absorption in activities that require decomposition, pattern recognition, abstraction and algorithms can vary from pillar to pillar, not only according to the active methodology used in the course, as also with adverse factors such as the age of the students, since students under twelve have abstract thinking still in the development.
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    Fatores institucionais e socioeconômicos associados ao desempenho dos estudantes de Licenciatura em Computação nas questões objetivas de conhecimento específico do ENADE
    (2025-07-01) Leite, Matheus dos Santos; Rodrigues, Rodrigo Lins; http://lattes.cnpq.br/5512849006877767; http://lattes.cnpq.br/6901774487428276
    Os cursos de Licenciatura em Computação desempenham um papel crucial na formação de professores que integrem práticas pedagógicas e tecnologias digitais. Esta pesquisa explorou elementos institucionais, regionais e socioeducacionais que afetam o desempenho dos alunos no ENADE. Observa-se diferenças regionais significativas que evidenciam disparidades no acesso e na qualidade do ensino superior. A inclusão através de ações afirmativas também mostrou estar relacionada a um melhor desempenho acadêmico, confirmando a eficácia dessas iniciativas. Esses resultados destacam a necessidade de políticas públicas direcionadas à redução das desigualdades regionais e institucionais na formação de professores em Computação no Brasil.
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    Inteligência artificial no ensino fundamental com robótica lego, aprendizagem baseada em projetos e gamificação
    (2024) Souza, Diogo Albuquerque Dias de; Rodrigues, Rodrigo Lins; http://lattes.cnpq.br/5512849006877767; http://lattes.cnpq.br/3374743431217595
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    Metodologia baseada em projetos para desenvolvimento de games em educação remota
    (2023-08-21) Santana, Gabriel Brito de; Monteiro, Lidiane de Souza; Costa, Diego Marcelo Rodrigues da; Nipo, Daniel Teixeira; Silva, Gabriel Candido da; Alexandre Filho, Paulo; Rodrigues, Rodrigo Lins; http://lattes.cnpq.br/5512849006877767; http://lattes.cnpq.br/7230692673382057
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    Vinculando perfis de engajamento ao desempenho acadêmico por meio de análise de redes sociais e análise de agrupamento nos dados de fóruns de discussão
    (2021-11-18) Oliveira, Pamella Letícia Silva de; Rodrigues, Rodrigo Lins; http://lattes.cnpq.br/5512849006877767; http://lattes.cnpq.br/8863320225621574
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