Logo do repositório
Comunidades & Coleções
Busca no Repositório
Guia Arandu
  • Sobre
  • Equipe
  • Como depositar
  • Fale conosco
  • English
  • Português do Brasil
Entrar
Novo usuário? Clique aqui para cadastrar.Esqueceu sua senha?
  1. Início
  2. Pesquisar por Assunto

Navegando por Assunto "Software de aplicação"

Filtrar resultados informando o último nome do autor
Agora exibindo 1 - 3 de 3
  • Resultados por Página
  • Opções de Ordenação
  • Imagem de Miniatura
    Item
    Análise comparativa de ferramentas de testes automatizados de ponta a ponta em ambientes de aplicações web
    (2024-03-11) Farias, Guilherme Carneiro de; Monteiro, Cleviton Vinicius Fonsêca; http://lattes.cnpq.br/9362573782715504
    In a context where software occupies an increasingly relevant and complex space in society, it is extremely important to enable means for it to be developed with quality. One of these means is automated testing, and in the current scenario, we observe the emergence of a variety of tools in this area, each with its own nuances and unique functionalities. Faced with this diversity of options, this research compares the main end-to-end testing automation tools in web application environments, aiming to facilitate the choice of the most suitable for each project. The theoretical foundation includes concepts of Software Quality, Software Testing, and Architecture and Automation Testing Tools. Three tools were identified and evaluated: Selenium WebDriver, Cypress, and Playwright. The research method is exploratory and descriptive, combining qualitative and quantitative approaches. The results indicate that Playwright presents the best combination of features for end-to-end automated testing in web applications.
  • Imagem de Miniatura
    Item
    Aplicativo para sorteio de jogadores na formação de equipes em esportes coletivos
    (2019) Almeida, Luiz Alberes Bispo de; Carvalho, Tiago Buarque Assunção de; http://lattes.cnpq.br/7150833804013500
    In this report is presented the Sem Panelinha, an application for adraw of play-sports teams, with anemphasis on football. With Sem Panelinha,the user can choose three types of sweepstakes: Random, which distributes the players to teams without any criteria; By Key Heads, which does not allow the players to defined as Keyheads remain on the same team; and By Stars, where possible to give a note through the amount of stars for each of the players. The from the selection of one of these draws the participating players are registered and the end of the registration process, the teams will be formed. Among the benefits of the system, the following stand out: practicality, agility and power of choice. The application has been deployed using Android Studio,with the local data base made by SQLite. Besides that, techniques of Software and Data bases were used for better project development. During the modeling process, meetings with users and visits to the event sites enabled the creation of requirements, meeting the needs of of users. A unit test was performed that indicated a good functioning of the system. Finally, all the proposed requirements have been met and the system is in operation, through usability testing.
  • Imagem de Miniatura
    Item
    IOT4FUN: análise do hardware existente e proposta de uma nova placa
    (2019-12-12) Nogueira, Thiago Dias; Kelner, Judith; Hiramatsu, Roberto Kenji; http://lattes.cnpq.br/3420705447094049; http://lattes.cnpq.br/7532050172035129; http://lattes.cnpq.br/6653493571580817
    IoT4Fun is a modular tool for rapid prototyping of smart toys. The tool allows the collection of motion tracking data and has a wireless communication interface and radio frequency identification. The general objective of this article is to present the tests carried out to evaluate the previous version of the IoT4Fun tool in order to verify the physical integrity of the modular components after the incorporation of IoT4Fun in five prototypes of intelligent toys. Another objective is to propose a new board for the IoT4Fun tool. The tests carried out included the evaluation of the battery module's autonomy in different application scenarios and the vulnerability analysis for security threats. After evaluating the test results, the need to develop a modular plate for the IoT4Fun was found. Therefore, an electrical scheme was elaborated and, from it, the layout of the printed circuit boards for each module was designed. As future work, prototyping of the new version of the IoT4Fun board will be carried out and new tests will be developed to evaluate the proposed solution.
Logo do SIB-UFRPE
Arandu - Repositório Institucional da UFRPE

Universidade Federal Rural de Pernambuco - Biblioteca Central
Rua Dom Manuel de Medeiros, s/n, Dois Irmãos
CEP: 52171-900 - Recife/PE

+55 81 3320 6179  repositorio.sib@ufrpe.br
Logo da UFRPE

DSpace software copyright © 2002-2025 LYRASIS

  • Enviar uma sugestão