Navegando por Assunto "Aprendizagem cognitiva"
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Item Atividades lúdicas na educação infantil: diálogos entre organização curricular e o cotidiano(2019-02-05) Cordeiro, Thais do Nascimento; Oliveira, Robson Santos de; http://lattes.cnpq.br/4215662836134397; http://lattes.cnpq.br/9604232469811580This work had as general objective reporting satisfactory experiences with activities developed in a class of early childhood education in a nursery school in the municipality of Garanhuns-PE. South to demonstrate the importance of recreational activies on early child education in the development of the child in their pyisical, psychological, social and intellectual Analysis of some activities that have been developed by a teacher with children, as the evaluation analysis on early childhood education in this class, and was also analyzed the physical space of the creche where search was developed. For it in embasamos in the early childhood area scholars and playfulness as: Froerbeel, Piaget, Arce, and official documents LDB/96, BNCC, national curriculum Parameters for the early childhood education (1998), basic parameters of infrastructure for Early childhood institutions, among others. This work is characterized as a field research with qualitative approach of the ethnographic type, because understanding the phenomena in your daily life, to use this survey as a tool for data collection, observation record photographic and the questionnaire. It was evident that the activities developed in the class has a significant contribution to the learning of children, thus contributing as one of the teaching strategies used by the teacher in the teaching-learning process.Item Polygons: um jogo para auxiliar no estudo dos polígonos(2021-04-01) Lima, Reidylla Maria Santos de; Mota, Adalmeres Cavalcanti da; http://lattes.cnpq.br/8012304290999299; http://lattes.cnpq.br/5801736910631091Games have a power to attract, concentrate and teach strongly linked to the cognitive abilities of children and adolescents. The interactivity and intuition that digital games transpose, awaken stimuli, skills and skills, while providing entertainment and learning. In view of this scenario, this work presents the development of an educational game, quiz type, performed in the Tool GDevelop and addresses one of the main subjects of mathematics of the 6 year of elementary school, polygons, making learning fun and dynamic. It is expected that the application of the game developed in this project will contribute to the understanding of polygons, and result in a positive performance among students. The proposal is to indicate the stages of construction of the game, the process of choosing the details and the importance of introducing them into classrooms as an aid to the teacher.
