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Navegando por Autor "Sá, Maximiliano Freitas de"

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    A gasificação como tecnologia disruptiva em sala de aula em vista a compreensão do diagrama de Hertzsprung Russell
    (2022-06-20) Sá, Maximiliano Freitas de; Miranda, Antonio Carlos da Silva; http://lattes.cnpq.br/3236324734090101; http://lattes.cnpq.br/8850023711264946
    Gamification is being used every day for educational and commercial purposes, as it allows the use of advanced computational resources to perceive a new reality, thus promoting the engagement of participants, allowing innovations in the classroom. In essence, it involves the development of models and simulations to understand in a practical and participatory way the exposed content, through the elements and objects developed in games, with the aim of better learning. Disruptive technology follows from a new technological perspective, in view of a new approach that has significantly revolutionized, whether in the market, product or service. The present work aims to develop a research from authors who validate the use of gamification and analyze the applicability of its use, through a game through the Educaplay platform, with items designed to understand the diagram by Hertzsprung Russell. Using qualitative and bibliographic research, in view of the proposed educational product, the product harmonizes with theories that take into account gamification, so through this, the product can be a way to circumvent the lack of teaching materials through the use of of the computer in the teaching of Astronomy? From this, the principle of using gamification to understand the Hertzsprung Russell diagram is presented. It provides here to corroborate proposals for virtual experiments through an environment with interactivity. Through bibliographic research, it is evidenced that, with the inclusion of a gamification platform, it promotes elaborate, engaged and constructive methodological constructions, with this the game proposes to promote and attribute to an educational practice.
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