Navegando por Autor "Lima, José Vinícius Vieira"
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Item Repassistive: Repositório de recursos educacionais digitais para educandos com necessidades educacionais específicas(2019) Lima, José Vinícius Vieira; Souza, Ellen Polliana Ramos; http://lattes.cnpq.br/6593918610781356; http://lattes.cnpq.br/9756141851160729The recognition of an increasingly inclusive and technological society is associated with theneed to include in the school curricula the skills and competences pertaining to the use ofInformation and Communication Technologies as collaboration within education and in theevolutionary process of teaching and learning in society . This new practice has characterized amodern pedagogical organization that supports the inclusion process along with easy access tothose methodologies that contribute strongly to educational collaboration. Digital EducationalResources are tools that significantly assists the action of teaching and learning, allowing approa-ches different from others more used. Its use is happening gradually in the school environment,however, to find them, it is necessary to access repositories that organize them according to thelevels of education that each one of them has. Faced with this situation, educational institutionsface the challenge not only of incorporating resources for the construction of knowledge, butalso in the process of elaborating, developing and evaluating educational activities that can beapplied and used among People with Disabilities. Thus, this study presents the development of afree repository that contains digital educational resources for the use and sharing of pedagogicalskills related to language and logical reasoning among learners with Specific Educational Needs.The work was carried out using the Serra Talhada APAE as a case study, identifying the contentstaught by the association educators, selecting the digital educational games in accordance withthe accessibility guidelines recommended by WCAG 2.0; implementing it based on the standardsand methodology established by the W3C; and performing two validation processes: one relatedto the accessibility of repository use and the other through the application of usability tests amongeducators. According to the evaluations, the results of the first stage indicated that, through theuse of the repository, the educational games used by the students resulted in the stimulation offour types of skills: satisfaction, educational elements, pedagogical content and motivation. Theresults of the usability evaluation, showed that the repository strengthens the practice of teachingand learning within special education, providing an environment that assists, encourages andelevates the levels of knowledge of learners.